Browsing by Subject Level design (Computer science)

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Showing results 42 to 61 of 93 < previous   next >
Issue DateTitleAuthor(s)
2021Keiki : towards realistic danmaku generation via sequential GANsWang, Ziqi; Liu, Jialin; Yannakakis, Georgios N.
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2019Level design patterns in 2D gamesKhalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian
2015Literature review of procedural content generation in puzzle gamesKhalifa, Ahmed; Fayek, Magda
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2015Map sketch generation as a serviceLiapis, Antonios
2017Marahel : a language for constructive level generationKhalifa, Ahmed; Togelius, Julian
2020Mech-Elites : illuminating the mechanic space of GVG-AICharity, Megan; Cerny Green, Michael; Khalifa, Ahmed; Togelius, Julian
2015MiniDungeons 2 : an experimental game for capturing and modeling player decisionsHolmgård, Christoffer; Togelius, Julian; Liapis, Antonios; Yannakakis, Georgios N.
2016Mission evolution for dungeon levelsKaravolos, Daniel; Yannakakis, Georgios N.; Liapis, Antonios
2016Mixed-initiative content creationLiapis, Antonios; Smith, Gillian; Shaker, Noor
2021Mixed-initiative level design with RL brushDelarosa, Omar; Dong, Hang; Ruan, Mindy; Khalifa, Ahmed
2021Monte Carlo elites : quality-diversity selection as a multi-armed bandit problemSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2015-11Monte-Carlo tree search for persona based player modelingHolmgard, Christoffer; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N.
2019A multi-faceted surrogate model for search-based procedural content generationKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2015-11Multi-level evolution of shooter levelsCachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2020Multi-objective level generator generation with MarahelKhalifa, Ahmed; Togelius, Julian
2017Multi-segment evolution of dungeon game levelsLiapis, Antonios
2016Murder mystery generation from open dataBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2011Neuroevolutionary constrained optimization for content creationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian