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Browsing by Subject Level design (Computer science)
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Showing results 64 to 83 of 93
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Issue Date
Title
Author(s)
2020
PCGRL : procedural content generation via reinforcement learning
Khalifa, Ahmed
;
Bontrager, Philip
;
Earle, Sam
;
Togelius, Julian
2018
Piecemeal evolution of a first person shooter level
Liapis, Antonios
2016-09
Platformer level design for player believability
Camilleri, Elizabeth
;
Yannakakis, Georgios N.
;
Dingli, Alexiei
2009
Player modeling using self-organization in Tomb Raider : Underworld
Drachen, Anders
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2016
Playing with data : procedural generation of adventures from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2012
A procedural procedural level generator generator
Kerssemakers, Manuel
;
Tuxen, Jeppe
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
Procedurally generating game content with the use of L-systems
Vella, Miguel (2021)
2018
Real-world data as a seed
Liapis, Antonios
2015-11
Refining the paradigm of sketching in AI-based level design
Liapis, Antonios
;
Yannakakis, Georgios N.
2014
Searching for good and diverse game levels
Preuss, Mike
;
Liapis, Antonios
;
Togelius, Julian
2013-05
Sentient sketchbook : computer-assisted game level authoring
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2004
SIEGE Q3 (Suggestive Intelligent Editor of Game Environments for Quake 3)
Ambrogio, Luke (2004)
2016
Sonancia : a multi-faceted generator for horror
Lopes, Phil
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2012
Spicing up map generation
Mahlmann, Tobias
;
Togelius, Julian
;
Yannakakis, Georgios N.
2011
Suggesting new plot elements for an interactive story
Giannatos, Spyridon
;
Nelson, Mark J.
;
Cheong, Yun-Gyung
;
Yannakakis, Georgios N.
2018
Talakat : bullet hell generation through constrained map-elites
Khalifa, Ahmed
;
Lee, Scott
;
Nealen, Andy
;
Togelius, Julian
2013-10
Towards a generic method of evaluating game levels
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2010
Towards automatic personalized content generation for platform games
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2017
Towards general models of player affect
Camilleri, Elizabeth
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2021
Towards general models of player experience : a study within genres
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.