Browsing by Subject Video games

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Showing results 38 to 57 of 118 < previous   next >
Issue DateTitleAuthor(s)
2017Experiences of digital game making with eleven year oldsBusuttil, Leonard
2017Exploring ethics and morality in choice-driven videogamesCassar De Gabriele, Martha-Marie
2019Extracting semantic-based video game characters information from social media platformsSacco, Owen; Liapis, Antonios; Yannakakis, Georgios N.
2022Foreword : playing fiction-games with fictional gamesVella, Daniel
2013-05-14A framework for biometric playtesting of gamesJanssen, Dirk; Calvi, Licia; Gualeni, Stefano
2023A framework for modelling believable behaviour of ambient non-player charactersZammit, Mariah (2023)
2012Game AI revisitedYannakakis, Georgios N.
2023Game studies through ‘Conceptual Games’ : the case of doorsGualeni, Stefano; Van de Mosselaer, Nele
2014-01Games and literary theory conference, 2013 : conference reviewFarrugia, James; Micallef, Jeffrey
2023Games in a time of crisis?Janik, Justyna; Vella, Daniel
2015Gameworlds : a study on the narratology of fictional worlds in videogamesAquilina, Glenn
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2010Global search for occlusion minimisation in virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2019Guest editorial intelligence in serious gamesSchuller, Björn; Paletta, Lucas; Robinson, Peter; Sabouret, Nicolas; Yannakakis, Georgios N.
2016Her story [game review]Oliva, Costantino
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2020How surroundings tell stories: narrative and spatial Involvement in the SoulsBorne seriesFalzon, Enrico
2019-08-09How to reference a digital gameGualeni, Stefano; Fassone, Riccardo; Linderoth, Jonas
2014A hybrid motion capture approach for high-speed movementSpiteri, Kevin (2014)
2020Illustrating the struggle of mental illnesses through game concept artCamilleri, Anne Marie