Browsing by Subject Video games

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Issue DateTitleAuthor(s)
2014-01Games and literary theory conference, 2013 : conference reviewFarrugia, James; Micallef, Jeffrey
2023Games in a time of crisis?Janik, Justyna; Vella, Daniel
2015Gameworlds : a study on the narratology of fictional worlds in videogamesAquilina, Glenn
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2010Global search for occlusion minimisation in virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2019Guest editorial intelligence in serious gamesSchuller, Björn; Paletta, Lucas; Robinson, Peter; Sabouret, Nicolas; Yannakakis, Georgios N.
2016Her story [game review]Oliva, Costantino
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2020How surroundings tell stories: narrative and spatial Involvement in the SoulsBorne seriesFalzon, Enrico
2019-08-09How to reference a digital gameGualeni, Stefano; Fassone, Riccardo; Linderoth, Jonas
2014A hybrid motion capture approach for high-speed movementSpiteri, Kevin (2014)
2020Illustrating the struggle of mental illnesses through game concept artCamilleri, Anne Marie
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2022Immersive realities : an investigation in what makes virtual realities immersive for the usersVella, Francesco (2022)
2020-08-10The implied designer and the experience of gameworldsVan de Mosselaer, Nele; Gualeni, Stefano
2023The implied designer of digital gamesVan de Mosselaer, Nele; Gualeni, Stefano
2021Improving soft real-time systems in games by deadline constraintsCaruana, Etienne (2021)
2013Indie GamesBarbaro-Sant, Giuliana
2015The influence of failure between the player and the video gameAquilina, Andrew
2011Information extraction over the Internet for a dynamic gameCutajar, Simon (2011)