Browsing by Subject Video games

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Showing results 46 to 65 of 81 < previous   next >
Issue DateTitleAuthor(s)
2018Maltese gaming goes globalGillies, Dawn; Dotschuweit, Simon
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2010Modeling player experience for content creationPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2009Modeling player experience in Super Mario BrosPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2014Modelling of quality of experience for game on demand in cloud-based infrastructureZammit, Audrey (2014)
2019Musicking with digital gamesOliva, Costantino
2019Navigating wonderland : a narratological analysis of storyworlds across mediaAzzopardi, Karl
2015-06-22The negative effects of praise and flatteryProok, Joachim; Dirk, Janssen; Gualeni, Stefano
2017Objectivism replayed : a comparative reading of ‘Bioshock’ and Ayn Rand’s ‘Atlas shrugged’Portanier, Paul
2009Optimization of platform game levels for player experiencePedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2015The platformer experience datasetKarpouzis, Kostas; Yannakakis, Georgios N.; Shaker, Noor; Asteriadis, Stylianos
2020Play with one’s feelings : a study on emotion awareness for player experienceSekhavat, Yoones A.; Roohi, Samad; Mohammadi, Hesam Sakian; Yannakakis, Georgios N.
2009Player modeling using self-organization in Tomb Raider : UnderworldDrachen, Anders; Canossa, Alessandro; Yannakakis, Georgios N.
2010Predicting player behavior in Tomb Raider : UnderworldMahlmann, Tobias; Drachen, Anders; Togelius, Julian; Canossa, Alessandro; Yannakakis, Georgios N.
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2008Real-time adaptation of augmented-reality games for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2008Real-time challenge balance in an RTS game using rtNEATOlesen, Jacob Kaae; Yannakakis, Georgios N.; Hallam, John
2020Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematicMuscat, Shaun
2016-12Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifactsGualeni, Stefano
2018-08-10Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case studyGualeni, Stefano; Gomez Maureira, Marcello