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Browsing by Subject Video games
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Showing results 49 to 68 of 119
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Issue Date
Title
Author(s)
2016
General general game AI
Togelius, Julian
;
Yannakakis, Georgios N.
2010
Global search for occlusion minimisation in virtual camera control
Burelli, Paolo
;
Yannakakis, Georgios N.
2019
Guest editorial intelligence in serious games
Schuller, Björn
;
Paletta, Lucas
;
Robinson, Peter
;
Sabouret, Nicolas
;
Yannakakis, Georgios N.
2016
Her story [game review]
Oliva, Costantino
2012-06-01
How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts
Gualeni, Stefano
;
Janssen, Dirk
;
Calvi, Licia
2020
How surroundings tell stories: narrative and spatial Involvement in the SoulsBorne series
Falzon, Enrico
2019-08-09
How to reference a digital game
Gualeni, Stefano
;
Fassone, Riccardo
;
Linderoth, Jonas
2014
A hybrid motion capture approach for high-speed movement
Spiteri, Kevin (2014)
2020
Illustrating the struggle of mental illnesses through game concept art
Camilleri, Anne Marie
2013
Imitating human playing styles in Super Mario Bros
Ortega, Juan
;
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
2022
Immersive realities : an investigation in what makes virtual realities immersive for the users
Vella, Francesco (2022)
2020-08-10
The implied designer and the experience of gameworlds
Van de Mosselaer, Nele
;
Gualeni, Stefano
2023
The implied designer of digital games
Van de Mosselaer, Nele
;
Gualeni, Stefano
2021
Improving soft real-time systems in games by deadline constraints
Caruana, Etienne (2021)
2013
Indie Games
Barbaro-Sant, Giuliana
2015
The influence of failure between the player and the video game
Aquilina, Andrew
2011
Information extraction over the Internet for a dynamic game
Cutajar, Simon (2011)
2023
Investigating the aspect of play through digital games
Micallef, Luke Edgar (2023)
2014
Investigating the use of DSLs in testing graphical games
Grixti, Alan (2014)
2021
Learning the game
Bonnici, Jake Owen (2021)