Browsing by Subject Video games

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Showing results 49 to 68 of 119 < previous   next >
Issue DateTitleAuthor(s)
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2010Global search for occlusion minimisation in virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2019Guest editorial intelligence in serious gamesSchuller, Björn; Paletta, Lucas; Robinson, Peter; Sabouret, Nicolas; Yannakakis, Georgios N.
2016Her story [game review]Oliva, Costantino
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2020How surroundings tell stories: narrative and spatial Involvement in the SoulsBorne seriesFalzon, Enrico
2019-08-09How to reference a digital gameGualeni, Stefano; Fassone, Riccardo; Linderoth, Jonas
2014A hybrid motion capture approach for high-speed movementSpiteri, Kevin (2014)
2020Illustrating the struggle of mental illnesses through game concept artCamilleri, Anne Marie
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2022Immersive realities : an investigation in what makes virtual realities immersive for the usersVella, Francesco (2022)
2020-08-10The implied designer and the experience of gameworldsVan de Mosselaer, Nele; Gualeni, Stefano
2023The implied designer of digital gamesVan de Mosselaer, Nele; Gualeni, Stefano
2021Improving soft real-time systems in games by deadline constraintsCaruana, Etienne (2021)
2013Indie GamesBarbaro-Sant, Giuliana
2015The influence of failure between the player and the video gameAquilina, Andrew
2011Information extraction over the Internet for a dynamic gameCutajar, Simon (2011)
2023Investigating the aspect of play through digital gamesMicallef, Luke Edgar (2023)
2014Investigating the use of DSLs in testing graphical gamesGrixti, Alan (2014)
2021Learning the gameBonnici, Jake Owen (2021)