Browsing by Subject Video games

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Showing results 55 to 74 of 119 < previous   next >
Issue DateTitleAuthor(s)
2019-08-09How to reference a digital gameGualeni, Stefano; Fassone, Riccardo; Linderoth, Jonas
2014A hybrid motion capture approach for high-speed movementSpiteri, Kevin (2014)
2020Illustrating the struggle of mental illnesses through game concept artCamilleri, Anne Marie
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2022Immersive realities : an investigation in what makes virtual realities immersive for the usersVella, Francesco (2022)
2020-08-10The implied designer and the experience of gameworldsVan de Mosselaer, Nele; Gualeni, Stefano
2023The implied designer of digital gamesVan de Mosselaer, Nele; Gualeni, Stefano
2021Improving soft real-time systems in games by deadline constraintsCaruana, Etienne (2021)
2013Indie GamesBarbaro-Sant, Giuliana
2015The influence of failure between the player and the video gameAquilina, Andrew
2011Information extraction over the Internet for a dynamic gameCutajar, Simon (2011)
2023Investigating the aspect of play through digital gamesMicallef, Luke Edgar (2023)
2014Investigating the use of DSLs in testing graphical gamesGrixti, Alan (2014)
2021Learning the gameBonnici, Jake Owen (2021)
2022Linking realities with mixed realityCallus, Nikolai Anton (2022)
2021Love in games : experience and representationNtelia, Renata (2021)
2016The ludic muse : the form of games as artVella, Daniel
2018Maltese gaming goes globalGillies, Dawn; Dotschuweit, Simon
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2022Minecraft settlement generatorCamilleri, Nathan (2022)