Browsing by Subject Video games

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Showing results 61 to 80 of 119 < previous   next >
Issue DateTitleAuthor(s)
2023The implied designer of digital gamesVan de Mosselaer, Nele; Gualeni, Stefano
2021Improving soft real-time systems in games by deadline constraintsCaruana, Etienne (2021)
2013Indie GamesBarbaro-Sant, Giuliana
2015The influence of failure between the player and the video gameAquilina, Andrew
2011Information extraction over the Internet for a dynamic gameCutajar, Simon (2011)
2023Investigating the aspect of play through digital gamesMicallef, Luke Edgar (2023)
2014Investigating the use of DSLs in testing graphical gamesGrixti, Alan (2014)
2021Learning the gameBonnici, Jake Owen (2021)
2022Linking realities with mixed realityCallus, Nikolai Anton (2022)
2021Love in games : experience and representationNtelia, Renata (2021)
2016The ludic muse : the form of games as artVella, Daniel
2018Maltese gaming goes globalGillies, Dawn; Dotschuweit, Simon
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2022Minecraft settlement generatorCamilleri, Nathan (2022)
2023Mining player behaviour from a subscription‐based online gameCalafato, Daniel (2023)
2010Modeling player experience for content creationPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2009Modeling player experience in Super Mario BrosPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2014Modelling of quality of experience for game on demand in cloud-based infrastructureZammit, Audrey
2019Musicking with digital gamesOliva, Costantino
2019Navigating wonderland : a narratological analysis of storyworlds across mediaAzzopardi, Karl