Browsing by Subject Video games

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Showing results 26 to 45 of 72 < previous   next >
Issue DateTitleAuthor(s)
2012Game AI revisitedYannakakis, Georgios N.
2014-01Games and literary theory conference, 2013 : conference reviewFarrugia, James; Micallef, Jeffrey
2015Gameworlds : a study on the narratology of fictional worlds in videogamesAquilina, Glenn
2016General general game AITogelius, Julian; Yannakakis, Georgios N.
2010Global search for occlusion minimisation in virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2016Her story [game review]Oliva, Costantino
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2020How surroundings tell stories: narrative and spatial Involvement in the SoulsBorne seriesFalzon, Enrico
2019-08-09How to reference a digital gameGualeni, Stefano; Fassone, Riccardo; Linderoth, Jonas
2020Illustrating the struggle of mental illnesses through game concept artCamilleri, Anne Marie
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2020-08-10The implied designer and the experience of gameworldsVan de Mosselaer, Nele; Gualeni, Stefano
2013Indie GamesBarbaro-Sant, Giuliana
2015The influence of failure between the player and the video gameAquilina, Andrew
2016The ludic muse : the form of games as artVella, Daniel
2018Maltese gaming goes globalGillies, Dawn; Dotschuweit, Simon
2010Modeling player experience for content creationPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2009Modeling player experience in Super Mario BrosPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2014Modelling of quality of experience for game on demand in cloud-based infrastructureZammit, Audrey (2014)
2019Musicking with digital gamesOliva, Costantino