Browsing by Subject Video games

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Showing results 35 to 54 of 72 < previous   next >
Issue DateTitleAuthor(s)
2020Illustrating the struggle of mental illnesses through game concept artCamilleri, Anne Marie
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2020-08-10The implied designer and the experience of gameworldsVan de Mosselaer, Nele; Gualeni, Stefano
2013Indie GamesBarbaro-Sant, Giuliana
2015The influence of failure between the player and the video gameAquilina, Andrew
2016The ludic muse : the form of games as artVella, Daniel
2018Maltese gaming goes globalGillies, Dawn; Dotschuweit, Simon
2010Modeling player experience for content creationPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2009Modeling player experience in Super Mario BrosPedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2014Modelling of quality of experience for game on demand in cloud-based infrastructureZammit, Audrey (2014)
2019Musicking with digital gamesOliva, Costantino
2019Navigating wonderland : a narratological analysis of storyworlds across mediaAzzopardi, Karl
2015-06-22The negative effects of praise and flatteryProok, Joachim; Dirk, Janssen; Gualeni, Stefano
2017Objectivism replayed : a comparative reading of ‘Bioshock’ and Ayn Rand’s ‘Atlas shrugged’Portanier, Paul
2009Optimization of platform game levels for player experiencePedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2015The platformer experience datasetKarpouzis, Kostas; Yannakakis, Georgios N.; Shaker, Noor; Asteriadis, Stylianos
2009Player modeling using self-organization in Tomb Raider : UnderworldDrachen, Anders; Canossa, Alessandro; Yannakakis, Georgios N.
2010Predicting player behavior in Tomb Raider : UnderworldMahlmann, Tobias; Drachen, Anders; Togelius, Julian; Canossa, Alessandro; Yannakakis, Georgios N.
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2008Real-time adaptation of augmented-reality games for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John