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Browsing by Subject Video games
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Showing results 82 to 101 of 119
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Issue Date
Title
Author(s)
2017
Objectivism replayed : a comparative reading of ‘Bioshock’ and Ayn Rand’s ‘Atlas shrugged’
Portanier, Paul
2009
Optimization of platform game levels for player experience
Pedersen, Chris
;
Togelius, Julian
;
Yannakakis, Georgios N.
2023
Otocky : adventures in improvisational musicking
Oliva, Costantino
2015
The platformer experience dataset
Karpouzis, Kostas
;
Yannakakis, Georgios N.
;
Shaker, Noor
;
Asteriadis, Stylianos
2020
Play with one’s feelings : a study on emotion awareness for player experience
Sekhavat, Yoones A.
;
Roohi, Samad
;
Mohammadi, Hesam Sakian
;
Yannakakis, Georgios N.
2009
Player modeling using self-organization in Tomb Raider : Underworld
Drachen, Anders
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2010
Predicting player behavior in Tomb Raider : Underworld
Mahlmann, Tobias
;
Drachen, Anders
;
Togelius, Julian
;
Canossa, Alessandro
;
Yannakakis, Georgios N.
2006
Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical Games
Yannakakis, Georgios N.
;
Hallam, John
2008
The question concerning avatars : a review of Rune Klevjer’s doctoral dissertation
Calleja, Gordon
2008
Real-time adaptation of augmented-reality games for optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2008
Real-time challenge balance in an RTS game using rtNEAT
Olesen, Jacob Kaae
;
Yannakakis, Georgios N.
;
Hallam, John
2021
The relation between videos games and mental health in children and young people
Grima, Casey (2021)
2022
Representing imaginary spaces : fantasy, fiction, and virtuality
Van de Mosselaer, Nele
;
Gualeni, Stefano
2020
Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematic
Muscat, Shaun
2022
Scalable procedural crowd simulation in large environments
Camilleri, Kyle (2022)
2016-12
Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts
Gualeni, Stefano
2018-08-10
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case study
Gualeni, Stefano
;
Gomez Maureira, Marcello
2017
Shifter : a contemporary game character design practice
Sacco, Benjamin
2014
Social stigma and gender specific products in the video game industry
Fava, Petra
2023
The soundtrack's influence on the portrayal of the Vietnam War in Battlefield : Vietnam
Spiteri, Neil
;
Oliva, Costantino