Browsing by Subject Video games

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Showing results 82 to 101 of 119 < previous   next >
Issue DateTitleAuthor(s)
2017Objectivism replayed : a comparative reading of ‘Bioshock’ and Ayn Rand’s ‘Atlas shrugged’Portanier, Paul
2009Optimization of platform game levels for player experiencePedersen, Chris; Togelius, Julian; Yannakakis, Georgios N.
2023Otocky : adventures in improvisational musickingOliva, Costantino
2015The platformer experience datasetKarpouzis, Kostas; Yannakakis, Georgios N.; Shaker, Noor; Asteriadis, Stylianos
2020Play with one’s feelings : a study on emotion awareness for player experienceSekhavat, Yoones A.; Roohi, Samad; Mohammadi, Hesam Sakian; Yannakakis, Georgios N.
2009Player modeling using self-organization in Tomb Raider : UnderworldDrachen, Anders; Canossa, Alessandro; Yannakakis, Georgios N.
2010Predicting player behavior in Tomb Raider : UnderworldMahlmann, Tobias; Drachen, Anders; Togelius, Julian; Canossa, Alessandro; Yannakakis, Georgios N.
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2008The question concerning avatars : a review of Rune Klevjer’s doctoral dissertationCalleja, Gordon
2008Real-time adaptation of augmented-reality games for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2008Real-time challenge balance in an RTS game using rtNEATOlesen, Jacob Kaae; Yannakakis, Georgios N.; Hallam, John
2021The relation between videos games and mental health in children and young peopleGrima, Casey (2021)
2022Representing imaginary spaces : fantasy, fiction, and virtualityVan de Mosselaer, Nele; Gualeni, Stefano
2020Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematicMuscat, Shaun
2022Scalable procedural crowd simulation in large environmentsCamilleri, Kyle (2022)
2016-12Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifactsGualeni, Stefano
2018-08-10Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case studyGualeni, Stefano; Gomez Maureira, Marcello
2017Shifter : a contemporary game character design practiceSacco, Benjamin
2014Social stigma and gender specific products in the video game industryFava, Petra
2023The soundtrack's influence on the portrayal of the Vietnam War in Battlefield : VietnamSpiteri, Neil; Oliva, Costantino