Browsing by Subject Video games

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Showing results 50 to 69 of 72 < previous   next >
Issue DateTitleAuthor(s)
2015The platformer experience datasetKarpouzis, Kostas; Yannakakis, Georgios N.; Shaker, Noor; Asteriadis, Stylianos
2009Player modeling using self-organization in Tomb Raider : UnderworldDrachen, Anders; Canossa, Alessandro; Yannakakis, Georgios N.
2010Predicting player behavior in Tomb Raider : UnderworldMahlmann, Tobias; Drachen, Anders; Togelius, Julian; Canossa, Alessandro; Yannakakis, Georgios N.
2006Proceedings of the SAB'06 Workshop on Adaptive Approaches for Optimizing Player Satisfaction in Computer and Physical GamesYannakakis, Georgios N.; Hallam, John
2008Real-time adaptation of augmented-reality games for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2008Real-time challenge balance in an RTS game using rtNEATOlesen, Jacob Kaae; Yannakakis, Georgios N.; Hallam, John
2020Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematicMuscat, Shaun
2016-12Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifactsGualeni, Stefano
2018-08-10Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case studyGualeni, Stefano; Gomez Maureira, Marcello
2017Shifter : a contemporary game character design practiceSacco, Benjamin
2014Social stigma and gender specific products in the video game industryFava, Petra
2019-03Student-centred learning through serious gamesCamilleri, Mark Anthony; Camilleri, Adriana Caterina
2013Towards validating game scenarios for teaching conflict resolutionCheong, Yun-Gyung; Grappiolo, Corrado; Holmgard, Christoffer; Berger, Florian; Khaled, Rilla; Yannakakis, Georgios N.
2016-12Trump the THUMP [game review]Oliva, Costantino
2020The use of advertising in video games : unlocking the potential for marketersSpiteri, Winston
2011Video games in the classroom : the new educational frontierGenovese, Roberta
2013Video-game play and social anxiety in university studentsPortelli, Rebecca (2013)
2019-05-05Virtual subjectivity : existence and projectuality in virtual worldsVella, Daniel; Gualeni, Stefano
2020-01Virtual world-weariness : on delaying the experiential erosion of digital environmentsGualeni, Stefano
2010Virtually in ruins : the imagery and spaces of ruin in digital gamesVella, Daniel