Browsing by Subject Video games

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Showing results 91 to 110 of 119 < previous   next >
Issue DateTitleAuthor(s)
2008Real-time adaptation of augmented-reality games for optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2008Real-time challenge balance in an RTS game using rtNEATOlesen, Jacob Kaae; Yannakakis, Georgios N.; Hallam, John
2021The relation between videos games and mental health in children and young peopleGrima, Casey (2021)
2022Representing imaginary spaces : fantasy, fiction, and virtualityVan de Mosselaer, Nele; Gualeni, Stefano
2020Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematicMuscat, Shaun
2022Scalable procedural crowd simulation in large environmentsCamilleri, Kyle (2022)
2016-12Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifactsGualeni, Stefano
2018-08-10Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case studyGualeni, Stefano; Gomez Maureira, Marcello
2017Shifter : a contemporary game character design practiceSacco, Benjamin
2014Social stigma and gender specific products in the video game industryFava, Petra
2023The soundtrack's influence on the portrayal of the Vietnam War in Battlefield : VietnamSpiteri, Neil; Oliva, Costantino
2019-03Student-centred learning through serious gamesCamilleri, Mark Anthony; Camilleri, Adriana Caterina
2020Teacher perspectives on introducing programming constructs through coding mobile-based game to secondary school studentsAttard, Lara; Busuttil, Leonard
2020Towards semantic digital games for semantic digital librariesSacco, Owen; Yannakakis, Georgios N.
2013Towards validating game scenarios for teaching conflict resolutionCheong, Yun-Gyung; Grappiolo, Corrado; Holmgard, Christoffer; Berger, Florian; Khaled, Rilla; Yannakakis, Georgios N.
2016-12Trump the THUMP [game review]Oliva, Costantino
2020The use of advertising in video games : unlocking the potential for marketersSpiteri, Winston
2023The utilisation of context clues within an interactive VR environmentAbela, Elisa (2023)
2011Video games in the classroom : the new educational frontierGenovese, Roberta
2013Video-game play and social anxiety in university studentsPortelli, Rebecca (2013)