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Browsing by Subject Video games
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Showing results 91 to 110 of 119
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Issue Date
Title
Author(s)
2008
Real-time adaptation of augmented-reality games for optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2008
Real-time challenge balance in an RTS game using rtNEAT
Olesen, Jacob Kaae
;
Yannakakis, Georgios N.
;
Hallam, John
2021
The relation between videos games and mental health in children and young people
Grima, Casey (2021)
2022
Representing imaginary spaces : fantasy, fiction, and virtuality
Van de Mosselaer, Nele
;
Gualeni, Stefano
2020
Research on the story of Overwatch a 6v6 multiplayer game created by Blizzard, utilizing a missing piece in the lore of the game and adapt it to create my own cinematic
Muscat, Shaun
2022
Scalable procedural crowd simulation in large environments
Camilleri, Kyle (2022)
2016-12
Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifacts
Gualeni, Stefano
2018-08-10
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case study
Gualeni, Stefano
;
Gomez Maureira, Marcello
2017
Shifter : a contemporary game character design practice
Sacco, Benjamin
2014
Social stigma and gender specific products in the video game industry
Fava, Petra
2023
The soundtrack's influence on the portrayal of the Vietnam War in Battlefield : Vietnam
Spiteri, Neil
;
Oliva, Costantino
2019-03
Student-centred learning through serious games
Camilleri, Mark Anthony
;
Camilleri, Adriana Caterina
2020
Teacher perspectives on introducing programming constructs through coding mobile-based game to secondary school students
Attard, Lara
;
Busuttil, Leonard
2020
Towards semantic digital games for semantic digital libraries
Sacco, Owen
;
Yannakakis, Georgios N.
2013
Towards validating game scenarios for teaching conflict resolution
Cheong, Yun-Gyung
;
Grappiolo, Corrado
;
Holmgard, Christoffer
;
Berger, Florian
;
Khaled, Rilla
;
Yannakakis, Georgios N.
2016-12
Trump the THUMP [game review]
Oliva, Costantino
2020
The use of advertising in video games : unlocking the potential for marketers
Spiteri, Winston
2023
The utilisation of context clues within an interactive VR environment
Abela, Elisa (2023)
2011
Video games in the classroom : the new educational frontier
Genovese, Roberta
2013
Video-game play and social anxiety in university students
Portelli, Rebecca (2013)