Browsing by Subject Video games

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Showing results 58 to 73 of 73 < previous 
Issue DateTitleAuthor(s)
2016-12Self-reflexive videogames : observations and corollaries on virtual worlds as philosophical artifactsGualeni, Stefano
2018-08-10Self-transformative effects of designing videogames and the challenge of capturing them quantitatively : a case studyGualeni, Stefano; Gomez Maureira, Marcello
2017Shifter : a contemporary game character design practiceSacco, Benjamin
2014Social stigma and gender specific products in the video game industryFava, Petra
2019-03Student-centred learning through serious gamesCamilleri, Mark Anthony; Camilleri, Adriana Caterina
2013Towards validating game scenarios for teaching conflict resolutionCheong, Yun-Gyung; Grappiolo, Corrado; Holmgard, Christoffer; Berger, Florian; Khaled, Rilla; Yannakakis, Georgios N.
2016-12Trump the THUMP [game review]Oliva, Costantino
2020The use of advertising in video games : unlocking the potential for marketersSpiteri, Winston
2011Video games in the classroom : the new educational frontierGenovese, Roberta
2013Video-game play and social anxiety in university studentsPortelli, Rebecca (2013)
2019-05-05Virtual subjectivity : existence and projectuality in virtual worldsVella, Daniel; Gualeni, Stefano
2020-01Virtual world-weariness : on delaying the experiential erosion of digital environmentsGualeni, Stefano
2010Virtually in ruins : the imagery and spaces of ruin in digital gamesVella, Daniel
2011-04-07What is it like to be a (digital) bat?Gualeni, Stefano
2015What video-games are : an application of Danto's theory of artMizzi, David
2014-06Why so serious?Davis, Ashley