Browsing by Subject Video games -- Design

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Showing results 1 to 20 of 49  next >
Issue DateTitleAuthor(s)
2014AI for general strategy game playingNielsen, Jon Lau; Fedder Jensen, Benjamin; Mahlmann, Tobias; Yannakakis, Georgios N.
2021All according to plan : generating mystery game narrativesAmato-Gauci, Alexander (2021)
2021The anatomy of gameplay : general affect prediction across games and genresMelhart, David (2021)
2021Architectural form and affect : a spatiotemporal study of arousalXylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N.
2019Artificial general intelligence in games : where play meets design and user experienceThawonmas, Ruck; Togelius, Julian; Yannakakis, Georgios N.
2015Automatic puzzle level generation : a general approach using a description languageKhalifa, Ahmed; Fayek, Magda
2015The board game involvement model : a multidimensional analysis of the experience of board game playChircop, David (2015)
2012Co-creating game content using an adaptive model of user tasteLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2016Collision prediction of multiple moving objectsPapp, Juraj
2021Combining wave function collapse and evolutionary algorithms for controlled content generationBrellas, Ioannis (2021)
2021Contrastive learning of generalized game representationsTrivedi, Chintan; Liapis, Antonios; Yannakakis, Georgios N.
2023Customers' emotions and openness to product co-creation : an empirical analysis based on EEG dataBiercewicz, Konrad; Wiścicka-Fernando, Małgorzata
2017-11-01A dialogue concerning 'doing philosophy with and within computer games' - or : twenty rainy minutes in KrakowWesterlaken, Michelle; Gualeni, Stefano
2021Discrete versus ordinal time-continuous believability assessmentPacheco, Cristiana; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.; Perez-Liebana, Diego
2020Dungeons & replicants : automated game balancing via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Volkmar, Georg; Yannakakis, Georgios N.; Malaka, Rainer
2013The end : aesthetic and ludic topoi in digital entertainmentCanossa, Alessandro; Calleja, Gordon
2018Evolutionary computation and games tutorialTogelius, Julian; Risi, Sebastian; Yannakakis, Georgios N.
2018Evolving missions for Dwarf Quest dungeonsKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2022Executing solution for non-linear narrative structures in video gamesZammit Guglielmi, Jeanluke (2022)
2021An experimental redesign of historical Maltese architecture for use in virtual 3D environmentsAgius, Gabriel (2021)