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Browsing by Subject Virtual reality
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Showing results 90 to 109 of 114
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Issue Date
Title
Author(s)
2020
Tabletop roleplaying games as procedural content generators
Guzdial, Matthew
;
Acharya, Devi
;
Kreminski, Max
;
Cook, Michael
;
Eladhari, Mirjam
;
Liapis, Antonios
;
Sullivan, Anne
2012
A teacher trainer AI agent
Montebello, Matthew
;
Camilleri, Vanessa
2021
Technological capabilities of virtual reality laboratories for the training of personnel of state security entities
Jędrasiak, Karol
;
Wiśniewski, Bernard F.
2021-01
A theodicy for artificial universes : moral considerations on simulation hypotheses
Gualeni, Stefano
2012
Towards detecting group identities in complex artificial societies
Grappiolo, Corrado
;
Yannakakis, Georgios N.
2012
Transition to 3D social networking
Dingli, Alexiei
;
Seychell, Dylan
;
Mifsud, Jonathan
;
Montebello, Matthew
;
Camilleri, Vanessa
2016-12
Trump the THUMP [game review]
Oliva, Costantino
2009
Ultra portable second life client : UPSiLon
Portelli, Jean-Luc (2009)
2020
The use of virtual reality in air transport during a pandemic
Jozwiak, Arkadiusz
;
Wasniewski, Tomasz R.
;
Pawlisiak, Mieczyslaw
;
Brozyna, Ewa
2023
The use of virtual reality on individuals with ASD to improve social cognition
Bajada, Cheryl Marie (2023)
2023
The utilisation of context clues within an interactive VR environment
Abela, Elisa (2023)
2020
Virtual existentialism : meaning and subjectivity in virtual worlds
Gualeni, Stefano
;
Vella, Daniel
2023
Virtual player optimization
Spiteri, Benjamin Joseph (2023)
2017
Virtual reality as a medium for immersive book illustration
Scicluna, Deandra
2018
Virtual reality for academics' career professional development
Montebello, Matthew
;
Camilleri, Vanessa
2020-09-12
Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injury
Keller, Jiří
;
Štětkářová, Ivana
;
Macri, Vince
;
Kühn, Simone
;
Pětioký, Jakub
;
Gualeni, Stefano
;
Simmons, C. Douglas
;
Arthanat, Sajay
;
Zilber, Paul
2007
Virtual spaces : a study of architectural relevance in contemporary gaming design
Spiteri, Alex (2007)
2019-05-05
Virtual subjectivity : existence and projectuality in virtual worlds
Vella, Daniel
;
Gualeni, Stefano
2011
Virtual world presence for pre-service teachers : does the TAM model apply?
Camilleri, Vanessa
;
Montebello, Matthew
2020-01
Virtual world-weariness : on delaying the experiential erosion of digital environments
Gualeni, Stefano