Browsing by Subject Virtual reality

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Showing results 90 to 109 of 114 < previous   next >
Issue DateTitleAuthor(s)
2020Tabletop roleplaying games as procedural content generatorsGuzdial, Matthew; Acharya, Devi; Kreminski, Max; Cook, Michael; Eladhari, Mirjam; Liapis, Antonios; Sullivan, Anne
2012A teacher trainer AI agentMontebello, Matthew; Camilleri, Vanessa
2021Technological capabilities of virtual reality laboratories for the training of personnel of state security entitiesJędrasiak, Karol; Wiśniewski, Bernard F.
2021-01A theodicy for artificial universes : moral considerations on simulation hypothesesGualeni, Stefano
2012Towards detecting group identities in complex artificial societiesGrappiolo, Corrado; Yannakakis, Georgios N.
2012Transition to 3D social networkingDingli, Alexiei; Seychell, Dylan; Mifsud, Jonathan; Montebello, Matthew; Camilleri, Vanessa
2016-12Trump the THUMP [game review]Oliva, Costantino
2009Ultra portable second life client : UPSiLonPortelli, Jean-Luc (2009)
2020The use of virtual reality in air transport during a pandemicJozwiak, Arkadiusz; Wasniewski, Tomasz R.; Pawlisiak, Mieczyslaw; Brozyna, Ewa
2023The use of virtual reality on individuals with ASD to improve social cognitionBajada, Cheryl Marie (2023)
2023The utilisation of context clues within an interactive VR environmentAbela, Elisa (2023)
2020Virtual existentialism : meaning and subjectivity in virtual worldsGualeni, Stefano; Vella, Daniel
2023Virtual player optimizationSpiteri, Benjamin Joseph (2023)
2017Virtual reality as a medium for immersive book illustrationScicluna, Deandra
2018Virtual reality for academics' career professional developmentMontebello, Matthew; Camilleri, Vanessa
2020-09-12Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injuryKeller, Jiří; Štětkářová, Ivana; Macri, Vince; Kühn, Simone; Pětioký, Jakub; Gualeni, Stefano; Simmons, C. Douglas; Arthanat, Sajay; Zilber, Paul
2007Virtual spaces : a study of architectural relevance in contemporary gaming designSpiteri, Alex (2007)
2019-05-05Virtual subjectivity : existence and projectuality in virtual worldsVella, Daniel; Gualeni, Stefano
2011Virtual world presence for pre-service teachers : does the TAM model apply?Camilleri, Vanessa; Montebello, Matthew
2020-01Virtual world-weariness : on delaying the experiential erosion of digital environmentsGualeni, Stefano