Browsing by Subject Computer games -- Design

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Issue DateTitleAuthor(s)
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2005AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]Yannakakis, Georgios N.
2009Analyzing the impact of camera viewpoint on player psychophysiologyPerez Martinez, Hector; Jhala, Arnav; Yannakakis, Georgios N.
2015-04AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplayHoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2015The board game involvement model : a multidimensional analysis of the experience of board game playChircop, David (2015)
2017Board game prototyping to co-design a better location-based digital gameJones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele
2018Capturing the virtual movement of paintings : a game and a toolKontiza, Kalliopi; Liapis, Antonios; Padfield, Joseph
2014-06Computational game creativityLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2016-09Constrained surprise search for content generationGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2015A constructive approach for the generation of underwater environmentsAbela, Ryan; Liapis, Antonios; Yannakakis, Georgios N.
2015The Coralize tool for creating underwater environmentsAbela, Ryan; Liapis, Antonios; Yannakakis, Georgios N.
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018Data-driven design : a case for maximalist game designBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2021Deep learning for procedural content generationLiu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian
2014Deep multimodal fusion : combining discrete events and continuous signalsMartinez, Hector P.; Yannakakis, Georgios N.
2013-09-04Digitally complemented zoomorphism : a theoretical foundation for human-animal interaction designWesterlaken, Michelle; Gualeni, Stefano
2016Discovering social and aesthetic categories of avatars : a bottom-up artificial intelligence approach using image clusteringLim, Chong-U; Liapis, Antonios; Harrell, D. Fox
2017Do you think this is a game?Harrington, John
2009-11A domain-specific embedded language approach for the scripting of game artificial intelligenceCalleja, Andrew; Pace, Gordon J.