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Browsing by Subject Computer games -- Programming
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Showing results 1 to 20 of 26
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Issue Date
Title
Author(s)
2016
Adaptive task-driven game AI for real-time strategy games
Bugeja, Benjamin
2018
Automated playtesting with procedural personas through MCTS with evolved heuristics
Holmgard, Christoffer
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2018
Building bridges between playing games and writing programs
Camilleri, Lara M.
2014
Characteristics of generatable games
Togelius, Julian
;
Nelson, Mark J.
;
Liapis, Antonios
2016
Collision prediction of multiple moving objects
Papp, Juraj
2015
Comparing Erlang-based web technologies with the emerging MEAN stack for scalable web applications
Tabone, Jamie
2016
Constructive generation methods for dungeons and levels
Shaker, Noor
;
Liapis, Antonios
;
Togelius, Julian
;
Lopes, Ricardo
;
Bidarra, Rafael
2021
Contrastive learning of generalized game representations
Trivedi, Chintan
;
Liapis, Antonios
;
Yannakakis, Georgios N.
1999
Evolution of evaluation functions for game playing
Guillaumier, Kristian (1999)
2019
An experiment on game facet combination
Prager, Raphael Patrick
;
Troost, Laura
;
Bruggenjurgen, Simeon
;
Melhart, David
;
Yannakakis, Georgios N.
;
Preuss, Mike
2015
Generation of multi-floor levels for first-person shooters
Cachia, William (2015)
2012-06-01
How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beasts
Gualeni, Stefano
;
Janssen, Dirk
;
Calvi, Licia
2015
Investigating the impact of platformer game levels on game character believability
Camilleri, Elizabeth
2021
Keiki : towards realistic danmaku generation via sequential GANs
Wang, Ziqi
;
Liu, Jialin
;
Yannakakis, Georgios N.
2016
Mixed-initiative content creation
Liapis, Antonios
;
Smith, Gillian
;
Shaker, Noor
2017
Mixed-initiative creative interfaces
Deterding, Sebastian
;
Hook, Jonathan
;
Fiebrink, Rebecca
;
Gillies, Marco
;
Gow, Jeremy
;
Akten, Memo
;
Smith, Gillian
;
Liapis, Antonios
;
Compton, Kate
2018
Mixed-media game AI
André, Elizabeth
;
Bakkes, Sander
;
Bidarra, Rafael
;
Dahlskog, Steve
;
Palosari Eladhari, Mirjam
;
Paiva, Ana
;
Preuss, Mike
;
Smith, Gillian
;
Sullivan, Anne
;
Thompson, Tommy
;
Thue, David
;
Yannakakis, Georgios N.
;
Young, Michael R.
;
Liapis, Antonios
2019
A multi-faceted surrogate model for search-based procedural content generation
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
Orchestrating game generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Nelson, Mark J.
;
Preuss, Mike
;
Bidarra, Rafael
2019
A participatory approach to redesigning games for educational purposes
Savvani, Stamatia
;
Liapis, Antonios