Browsing by Subject Computer games -- Programming

Jump to: 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
or enter first few letters:  
Showing results 1 to 20 of 26  next >
Issue DateTitleAuthor(s)
2016Adaptive task-driven game AI for real-time strategy gamesBugeja, Benjamin
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2018Building bridges between playing games and writing programsCamilleri, Lara M.
2014Characteristics of generatable gamesTogelius, Julian; Nelson, Mark J.; Liapis, Antonios
2016Collision prediction of multiple moving objectsPapp, Juraj
2015Comparing Erlang-based web technologies with the emerging MEAN stack for scalable web applicationsTabone, Jamie
2016Constructive generation methods for dungeons and levelsShaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael
2021Contrastive learning of generalized game representationsTrivedi, Chintan; Liapis, Antonios; Yannakakis, Georgios N.
1999Evolution of evaluation functions for game playingGuillaumier, Kristian (1999)
2019An experiment on game facet combinationPrager, Raphael Patrick; Troost, Laura; Bruggenjurgen, Simeon; Melhart, David; Yannakakis, Georgios N.; Preuss, Mike
2015Generation of multi-floor levels for first-person shootersCachia, William (2015)
2012-06-01How psychophysiology can aid the design process of casual games : a tale of stress, facial muscles, and paper beastsGualeni, Stefano; Janssen, Dirk; Calvi, Licia
2015Investigating the impact of platformer game levels on game character believabilityCamilleri, Elizabeth
2021Keiki : towards realistic danmaku generation via sequential GANsWang, Ziqi; Liu, Jialin; Yannakakis, Georgios N.
2016Mixed-initiative content creationLiapis, Antonios; Smith, Gillian; Shaker, Noor
2017Mixed-initiative creative interfacesDeterding, Sebastian; Hook, Jonathan; Fiebrink, Rebecca; Gillies, Marco; Gow, Jeremy; Akten, Memo; Smith, Gillian; Liapis, Antonios; Compton, Kate
2018Mixed-media game AIAndré, Elizabeth; Bakkes, Sander; Bidarra, Rafael; Dahlskog, Steve; Palosari Eladhari, Mirjam; Paiva, Ana; Preuss, Mike; Smith, Gillian; Sullivan, Anne; Thompson, Tommy; Thue, David; Yannakakis, Georgios N.; Young, Michael R.; Liapis, Antonios
2019A multi-faceted surrogate model for search-based procedural content generationKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2019Orchestrating game generationLiapis, Antonios; Yannakakis, Georgios N.; Nelson, Mark J.; Preuss, Mike; Bidarra, Rafael
2019A participatory approach to redesigning games for educational purposesSavvani, Stamatia; Liapis, Antonios