Browsing by Subject Level design (Computer science)

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Issue DateTitleAuthor(s)
2019Artificial general intelligence in games : where play meets design and user experienceThawonmas, Ruck; Togelius, Julian; Yannakakis, Georgios N.
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2010Cellular automata for real-time generation of infinite cave levelsJohnson, Lawrence; Yannakakis, Georgios N.; Togelius, Julian
2014Characteristics of generatable gamesTogelius, Julian; Nelson, Mark J.; Liapis, Antonios
2012Co-creating game content using an adaptive model of user tasteLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014Constrained novelty search : a study on game content generationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2015A constructive approach for the generation of underwater environmentsAbela, Ryan; Liapis, Antonios; Yannakakis, Georgios N.
2013Controllable procedural map generation via multiobjective evolutionTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.; Grappiolo, Corrado
2015The Coralize tool for creating underwater environmentsAbela, Ryan; Liapis, Antonios; Yannakakis, Georgios N.
2015Data adventuresBarros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018DATA AgentCerny Green, Michael; Barros, Gabriella A. B.; Liapis, Antonios; Togelius, Julian
2018Data-driven design : a case for maximalist game designBarros, Gabriella A. B.; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2021Deep learning for procedural content generationLiu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian
2013Designer modeling for personalized game content creation toolsLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2014-08Designer modeling for sentient sketchbookLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2012Digging deeper into platform game level design : session size and sequential featuresShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2007Digital games as designed experience : reframing the concept of immersionCalleja, Gordon
2017Do you think this is a game?Harrington, John
2011Evolving interesting maps for a first person shooterCardamone, Luigi; Yannakakis, Georgios N.; Togelius, Julian; Lanzi, Pier Luca
2012Evolving levels for Super Mario Bros using grammatical evolutionShaker, Noor; Nicolau, Miguel; Yannakakis, Georgios N.; Togelius, Julian; O'Neill, Michael