Browsing by Subject Super Mario Bros. (Game)

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Showing results 1 to 10 of 10
Issue DateTitleAuthor(s)
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Crowd-sourcing the aesthetics of platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2021Experience-driven PCG via reinforcement learning : a Super Mario Bros studyShu, Tianye; Liu, Jialin; Yannakakis, Georgios N.
2010The Mario AI championshipKarakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2013The Mario AI championship 2009-2012Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N.
2016-09Platformer level design for player believabilityCamilleri, Elizabeth; Yannakakis, Georgios N.; Dingli, Alexiei
2012-06Super Mario 3D Land delivers the Mario heritage to a new generationOliva, Costantino
2012Towards detecting clusters of players using visual and gameplay behavioral cuesAsteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N.
2012-05Towards player’s affective and behavioral visual cues as drives to game adaptationAsteriadis, Stylianos; Shaker, Noor; Karpouzis, Kostas; Yannakakis, Georgios N.
2013-08The turing test track of the 2012 Mario AI championship : entries and evaluationShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Poovanna, Likith; Ethiraj, Vinay S.; Johansson, Stefan J.; Reynolds, Robert G.; Heether, Leonard K.; Schumann, Tom; Gallagher, Marcus