Browsing by Subject Super Mario Bros. (Game)
Showing results 1 to 10 of 10
Issue Date | Title | Author(s) |
2011 | The 2010 Mario AI championship : level generation track | Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin |
2013 | Crowd-sourcing the aesthetics of platform games | Shaker, Noor; Yannakakis, Georgios N.; Togelius, Julian |
2021 | Experience-driven PCG via reinforcement learning : a Super Mario Bros study | Shu, Tianye; Liu, Jialin; Yannakakis, Georgios N. |
2010 | The Mario AI championship | Karakovskiy, Sergey; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N. |
2013 | The Mario AI championship 2009-2012 | Togelius, Julian; Shaker, Noor; Karakovskiy, Sergey; Yannakakis, Georgios N. |
2016-09 | Platformer level design for player believability | Camilleri, Elizabeth; Yannakakis, Georgios N.; Dingli, Alexiei |
2012-06 | Super Mario 3D Land delivers the Mario heritage to a new generation | Oliva, Costantino |
2012 | Towards detecting clusters of players using visual and gameplay behavioral cues | Asteriadis, Stylianos; Karpouzis, Kostas; Shaker, Noor; Yannakakis, Georgios N. |
2012-05 | Towards player’s affective and behavioral visual cues as drives to game adaptation | Asteriadis, Stylianos; Shaker, Noor; Karpouzis, Kostas; Yannakakis, Georgios N. |
2013-08 | The turing test track of the 2012 Mario AI championship : entries and evaluation | Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Poovanna, Likith; Ethiraj, Vinay S.; Johansson, Stefan J.; Reynolds, Robert G.; Heether, Leonard K.; Schumann, Tom; Gallagher, Marcus |