Browsing by Subject Video games -- Psychological aspects

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Showing results 1 to 17 of 17
Issue DateTitleAuthor(s)
20121337_Skillz : do digital games promote 21st century skills?Duca, Madeline
2013Alternate reality techniques in traditional gamingCamilleri, James (2013)
2010Digital games and escapismCalleja, Gordon
2022Game immersion : the experience of virtual environment habitationCalleja, Gordon
2014Immersion in virtual worldsCalleja, Gordon
2011In-game : from immersion to incorporationCalleja, Gordon
2021An inquiry into MOBAs as a space for players with social anxiety disorderCassar De Gabriele, Martha-Marie (2021)
2021Love in games : experience and representationNtelia, Renata (2021)
2017Modelling affect for horror soundscapesLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2021Player emotional involvement with otome game charactersSinagra, Valeria Cristina (2021)
2021Playing with personality : how personality traits affect players' in-game actionsCamilleri, Sarah-Jane (2021)
2006(Re)Incorporation : game immersion and involvement revisedCalleja, Gordon
2013The relationship between player involvement and immersion : an experimental investigationHerrewijn, Laura; Poels, Karolien; Calleja, Gordon
2007Revising immersion : a conceptual model for the analysis of digital game involvementCalleja, Gordon
2010To game or not to game : the influence of video gaming on the academic performance of post-secondary studentsAgius, Matthew Luke
2016Video games and crime : research into the connection between violent video games and deviant behaviourMeilak, Mark
2008What are we running away from? A perspective on games and escapismCalleja, Gordon