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Issue DateTitleAuthor(s)
2006G.U.L. : Graph Utility LibrarySpiteri, Clint (2006)
2012Gabra ta' prietki ta' Frangisku Saverju Baldacchino traskritti u analizzatiGrima, Jade
2001Gabra ta' rizorsi kulturali ghat-taghlim mill-arkivji tal-PBS - RadjuGrech, Claire (2001); Calleja, Colette (2001)
2020GAImE : Investigating game AI for enhanced user experienceVella, David
2021Gait rehabilitation in post-stroke patients : functional electrical stimulation vs standard careBorg, Michela (2021)
2008The ‘Gallerija Feniċi’ and its fostering of a new artistic sensibilityAttard, Matthew (2008)
2009Gambling in Malta : a sociological perspectiveSciberras, William (2009)
2015Game of thrones : a critical heterotopic reading of architectural spaceMayl, Sean (2015)
2002Game playing using game recordsFardell, Mariella (2002)
2014Games and the open world : reading digital games through literary theoryHarrington, Johnathan
1996Games as a learning medium for 6 to 7 year-old pupilsGalea, Joanna (1996); Grima, Marquita (1996)
2015Games at work : employee engagement through gamification techniques at the University of MaltaGrech, Elizabeth Joan
2017Gamete donation : the right of the child to donor identificationPace, Martina
2015Gameworlds : a study on the narratology of fictional worlds in videogamesAquilina, Glenn
2017A gamified beacon based conference management systemZerafa, Kenneth
2017Gamified beaconsMizzi, Daniel
2016Gamifying formalised learning in ComputingSchembri, Bernice
2016The gaming industry in Malta : a regulatory perspectiveZammit, Andrew
2000Ganni A. Cilia, edukatur u kittieb : ħajtu u ħidmietuAbela, Louise (2000); Agius, Charmaine (2000)
2015A gap analysis on an English language school operating in Malta, comparing customer expectations against customer perceptionBaldacchino, Alistair Patrick