<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <title>OAR@UM Community:</title>
  <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/296" />
  <subtitle />
  <id>https://www.um.edu.mt/library/oar/handle/123456789/296</id>
  <updated>2026-04-04T21:55:36Z</updated>
  <dc:date>2026-04-04T21:55:36Z</dc:date>
  <entry>
    <title>(Re)diffusion [Multimedia exposition]</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/145294" />
    <author>
      <name>Galea, Matthew</name>
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/145294</id>
    <updated>2026-04-02T08:48:12Z</updated>
    <published>2017-01-01T00:00:00Z</published>
    <summary type="text">Title: (Re)diffusion [Multimedia exposition]
Authors: Galea, Matthew
Abstract: (Re)Diffusion (of ideals through agents of mass distraction) is a comment on mass media and its relationship with society, and the similarities that this has with the act of sculpture. Re(Diffusion) is an interactive sculptural situation where the audience plays an integral role in molding the content, in the same manner that the audience plays a key role in the reception and propagation of ideals across means of mass communication. A sculptural situation is an extension of the idea of the sculptural object, acting on the notion of sculpture being created in realtime through the relationship between artwork and its audience.</summary>
    <dc:date>2017-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Point and shoot [Multimedia exposition]</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/145293" />
    <author>
      <name>Galea, Matthew</name>
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/145293</id>
    <updated>2026-04-02T08:46:12Z</updated>
    <published>2016-01-01T00:00:00Z</published>
    <summary type="text">Title: Point and shoot [Multimedia exposition]
Authors: Galea, Matthew
Abstract: Point and Shoot (2016) is an interactive sculptural situation. The project explores how digital technology can make sculpture aware of and reactive to its surroundings, expanding the practice into spatial and temporal dimensions. The title playfully references both the ease of modern "point and shoot" cameras and the traditional operation of firearms.</summary>
    <dc:date>2016-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>RE://Appart [Multimedia exposition]</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/145290" />
    <author>
      <name>Galea, Matthew</name>
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/145290</id>
    <updated>2026-04-02T08:23:30Z</updated>
    <published>2023-01-01T00:00:00Z</published>
    <summary type="text">Title: RE://Appart [Multimedia exposition]
Authors: Galea, Matthew
Abstract: A Project that explores tool making sculpturally, speculating on a pre-lingual modality of meaning making. This research uses tool making processes to explore physically initiated modalities of articulating thought outside of the meaning making operations of language. Tool making is conceptualized as an external scaffolding structure where one may explore making beyond or detached from language based manners of thinking.; Research stems from material constraints that shape our understanding of objects and processes. The research attempts to explore the limits of constraints. Can I create a new tool for drawing that changes the way we make drawing?; I use the notion of the studio as a constellation of objects, tools, instruments, processes. Through the studio I build and explore new ways to encounter art making. The studio also creates tangential pathways. It is a collection of my past, my future, memories, failures, interests, side projects and interests. It can be a productive pipeline or procrastination manifest.</summary>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Sharp shooter [Multimedia exposition]</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/145259" />
    <author>
      <name>Galea, Matthew</name>
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/145259</id>
    <updated>2026-03-30T11:38:52Z</updated>
    <published>2018-01-01T00:00:00Z</published>
    <summary type="text">Title: Sharp shooter [Multimedia exposition]
Authors: Galea, Matthew
Abstract: Sharp Shooter as a project stems from the exploration of the possibility for there to be three-dimensional objects made out of sound. The culmination of the research was displayed as an Interactive sculptural installation titled Sharp Shooter was exhibited in “Remembering the Future: Digital Art in Malta 1989-2019” in September 2018 at Spazju Kreattiv and curated by Prof Vince Briffa and Dr Toni Sant.</summary>
    <dc:date>2018-01-01T00:00:00Z</dc:date>
  </entry>
</feed>

