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  <title>OAR@UM Collection:</title>
  <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/48002" />
  <subtitle />
  <id>https://www.um.edu.mt/library/oar/handle/123456789/48002</id>
  <updated>2026-04-05T15:35:00Z</updated>
  <dc:date>2026-04-05T15:35:00Z</dc:date>
  <entry>
    <title>The deconstruction of reality : a multimedia approach</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/54847" />
    <author>
      <name />
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/54847</id>
    <updated>2020-04-26T05:12:59Z</updated>
    <published>2019-01-01T00:00:00Z</published>
    <summary type="text">Title: The deconstruction of reality : a multimedia approach
Abstract: Grounded on existentialist and ontological philosophy, this research questions the objective and subjective reality and its potential downfall. It explores the relationship between 'being' and 'reality' within a contemporary context. A substantial part of the reality that this research focuses on is the environment - the social, natural and overall context - and how it is in a constant state of transition.
Description: M.A.DIG.ARTS</summary>
    <dc:date>2019-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Plastic data : an investigation of 3D printing beyond sculpture</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/54845" />
    <author>
      <name />
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/54845</id>
    <updated>2025-02-18T14:40:26Z</updated>
    <published>2019-01-01T00:00:00Z</published>
    <summary type="text">Title: Plastic data : an investigation of 3D printing beyond sculpture
Abstract: In the past, digital artworks have fallen into obscurity and obsolescence due to the &#xD;
impermanent nature through which they are developed and the collapse of platforms upon &#xD;
which they were created. This research explores the challenges posed by the technological &#xD;
dependency of these transient artworks when it comes to archiving, preservation and &#xD;
presentation. This is discussed within this research in relation to the notion of immateriality &#xD;
and the dematerialization of the art object. An artwork that depends on technology can only &#xD;
exist for as long as its support structure remains operational, thus, the biggest limitation &#xD;
which current artists, curators, archivists and institutions face is the accurate representation of &#xD;
the artefact and its authoritive intent. This research explores the possibilities that plastic as a &#xD;
medium, through technological agency,can be used as a means to extend, preserve and create &#xD;
artefacts. Through the use of 3D printing, this study attempts to create artefacts which are not &#xD;
dependent on the platforms which were used to create them.The project created as part of &#xD;
this research puts forward a method where technology is used as an agent to rid the arts of its &#xD;
dependencyon technology. By creating a plastic slide (image-sculpture)the representation of &#xD;
an image is captured within a materialwhich does not degrade overtime;moreover,it also &#xD;
requires minimal technology (sunlight) in order to present an image and its interpretation to &#xD;
an audience. The conservation of digitally-extended practices is distinguished from the &#xD;
conventional approach of traditional media as it results in the redevelopment or re&#xD;
representation of the original. This calls into question the original representation and intent of &#xD;
the artwork. In light of this, this research proposes to introduce a method through which &#xD;
artists become the creators and archivists of their own work, thus having an active role in the &#xD;
assimilation of their own artefact for future audiences.
Description: M.A.DIG.ARTS</summary>
    <dc:date>2019-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>Tattoos as a means of body communication in boxers : investigating numerical and aesthetic tattooing in the Maltese boxing community</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/54357" />
    <author>
      <name />
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/54357</id>
    <updated>2020-04-24T12:26:37Z</updated>
    <published>2019-01-01T00:00:00Z</published>
    <summary type="text">Title: Tattoos as a means of body communication in boxers : investigating numerical and aesthetic tattooing in the Maltese boxing community
Abstract: This dissertation draws from my own experience in sports photography and &#xD;
aims to address the diverse significations of tattoos in sports. More specifically, I &#xD;
shall here be looking at tattooed individuals in the Maltese boxing scene. &#xD;
To achieve this, this study first contextualises and conjoins the diverse strands &#xD;
at stake here—tattooing, boxing, and Malta—and moves into a qualitative approach, &#xD;
looking at the hermeneutic and aesthetic significations of tattoos as the boxers &#xD;
themselves understand them. &#xD;
This research leads to a project based around portrait photography, where &#xD;
boxers are represented in two different contexts in order for the audience to engage &#xD;
with the diverse significations of tattooing on different levels.
Description: M.A.DIG.ARTS</summary>
    <dc:date>2019-01-01T00:00:00Z</dc:date>
  </entry>
  <entry>
    <title>The visualisation of the creative unconscious : a visual exploration of unfamiliar dream experiences through photographic animation and sound</title>
    <link rel="alternate" href="https://www.um.edu.mt/library/oar/handle/123456789/54346" />
    <author>
      <name />
    </author>
    <id>https://www.um.edu.mt/library/oar/handle/123456789/54346</id>
    <updated>2020-04-24T12:19:02Z</updated>
    <published>2019-01-01T00:00:00Z</published>
    <summary type="text">Title: The visualisation of the creative unconscious : a visual exploration of unfamiliar dream experiences through photographic animation and sound
Abstract: This dissertation explores the reaction and remembrance towards our &#xD;
subconscious dreams, to further examine and recall these experiences from the &#xD;
dream world, into the real world. This study aims to successfully collect and &#xD;
conceptualise these dream experiences through the use of photographic &#xD;
animation and sound. In-depth questionnaires and surveys, as well as the &#xD;
dream journal method were conveyed as part of the research methodology in &#xD;
order to gain a wider and much vaster perspective as to how the public reacts to &#xD;
their dream experiences. A select few participants were also chosen as part of &#xD;
this study, to document their dream experiences through the use of dream &#xD;
journals. The collected results, as well as the collected dream scripts, were &#xD;
studied deeply in conjunction to each other, to be further translated and &#xD;
captured through the use of photographic animation. The ﬁnal project consists &#xD;
of 10 dissimilar photographic animations, that depict and conjure up the dream &#xD;
experiences of these participants, as well as my own, as a form of personal &#xD;
memorabilia. This study therefore provides a visual rendition of personal dream &#xD;
experiences, displaying key moments in the dream, as well as the emotions felt &#xD;
throughout the occurrence itself. It is also a complete reﬂection of the &#xD;
uniqueness of each dreamer, as well as how these experiences are inﬂuenced &#xD;
by the sensitive aspects of their personal life. Therefore these dreams, as well &#xD;
as the many others that are experienced, become a visual and mental identity &#xD;
of the dreamers themselves.
Description: B.FINE ARTS DIG.ARTS</summary>
    <dc:date>2019-01-01T00:00:00Z</dc:date>
  </entry>
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