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    <title>OAR@UM Collection:</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/106942</link>
    <description />
    <items>
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        <rdf:li rdf:resource="https://www.um.edu.mt/library/oar/handle/123456789/141618" />
        <rdf:li rdf:resource="https://www.um.edu.mt/library/oar/handle/123456789/141017" />
        <rdf:li rdf:resource="https://www.um.edu.mt/library/oar/handle/123456789/140990" />
        <rdf:li rdf:resource="https://www.um.edu.mt/library/oar/handle/123456789/140982" />
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    </items>
    <dc:date>2026-05-07T21:50:39Z</dc:date>
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  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/141618">
    <title>The disabled child, their voice and their ability to be active agents in their own life</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/141618</link>
    <description>Title: The disabled child, their voice and their ability to be active agents in their own life
Abstract: N/A
Description: Ph.D.(Melit.)</description>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/141017">
    <title>Perceptions of hypnosis and hypnotherapy among adults</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/141017</link>
    <description>Title: Perceptions of hypnosis and hypnotherapy among adults
Abstract: Hypnosis is a state of consciousness characterized by focused attention, reduced &#xD;
peripheral awareness, and an increased capacity to respond to suggestions. It can be utilized &#xD;
for various purposes, including self-hypnosis and entertainment (Elkins et al., 2015).&#xD;
Hypnotherapy specifically refers to the clinical use of hypnosis by trained professionals as &#xD;
therapeutic tool to address specific issues (APA, 2023). The two practices employ similar &#xD;
methods for inducing relaxation in order to make suggestions or explore the subconscious &#xD;
mind (Barrett, 2010), however hypnosis suffers from a negative reputation due to media &#xD;
misrepresentation and other misuses. For this reason, this study aimed to explore the &#xD;
perceptions of hypnosis and hypnotherapy among adults within a community sample.&#xD;
A Focus Group conducted at the University of Malta explored the knowledge, biases, &#xD;
feelings, influences, and perceived advantages and disadvantages of hypnosis and &#xD;
hypnotherapy along the perceived relationship between them across different domains. &#xD;
Thematic Analysis revealed key themes including fears and underestimation of hypnosis, &#xD;
positive experiences of trance-like states, recognition of hypnotherapy as a last resort &#xD;
problem-solving tool, and the influence of personal characteristics and the Maltese cultural &#xD;
context on perceptions. Further research and educational programs are needed to raise &#xD;
awareness and promote a deeper understanding of hypnosis and hypnotherapy among &#xD;
professionals and the general public.
Description: B.Psy.(Hons)(Melit.)</description>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/140990">
    <title>Predictors of consumer behaviour in video games with game-of-chance transactions</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/140990</link>
    <description>Title: Predictors of consumer behaviour in video games with game-of-chance transactions
Abstract: Gacha games are a relatively new phenomenon in video games that have been steadily and &#xD;
globally rising in popularity. These games are generally free to play, with the expectation that &#xD;
a portion of the players spend money for the chance to obtain characters/items they want &#xD;
from a randomised system (similar to a lottery). This study aimed to examine some of the &#xD;
potential predictors of spending behaviour in Gacha games. Specifically, demographic &#xD;
characteristics, participant’s experience with Gacha, Fear of Missing Out, the Big Five &#xD;
Personality Traits and Susceptibility to Interpersonal Influence were considered. An &#xD;
anonymous online survey was disseminated to online gaming communities interested in &#xD;
Gacha. The sample consisted of 148 participants, the majority of whom were male. The &#xD;
average age was 23.7 years old (SD = 8.4). While Europe provided the largest continent &#xD;
sample group, the overall sample was quite internationally diverse. Tests of group differences &#xD;
and correlations were used to analyse collected data. The results indicated that Fear of &#xD;
Missing Out, the Big Five Personality Traits and Susceptibility to Interpersonal Influence had &#xD;
no statistically significant relationship to purchase behaviour within Gacha games. However, &#xD;
a weak, yet significant negative relationship between spending in Gacha and Susceptibility to &#xD;
Informational Influence; a subscale of Susceptibility to Interpersonal Influence was observed.&#xD;
Age, education level, and income were positively correlated with spending in Gacha games.&#xD;
North American participants were most likely to spend on Gacha than other continents. &#xD;
Additionally, PC players were more likely to spend than other platforms. Playing more than &#xD;
one Gacha game implicated more spending overall. The finding that Susceptibility to &#xD;
Informational Influence may predict decreased spending in Gacha has important implications. &#xD;
It implies information-seeking consumers are less likely to fall victim to problematic &#xD;
spending patterns. Efforts on consumer education should be encouraged, as apart from &#xD;
possibly having utility when Gacha is concerned, it is probably useful in other areas of &#xD;
general consumerism as well.
Description: B.Psy.(Hons)(Melit.)</description>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/140982">
    <title>The exploration of attitudes towards “catcalling” in the Maltese adult population</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/140982</link>
    <description>Title: The exploration of attitudes towards “catcalling” in the Maltese adult population
Abstract: The aim of this study was to investigate the attitudes regarding street harassment in the adult &#xD;
Maltese population and compare them by demographics, such as gender, sexuality and age. The &#xD;
final sample consisted of 144 participants who provided their age, gender, race/ethnicity and &#xD;
sexuality, and answered questions related to catcalling. This data was collected using online &#xD;
questionnaires via Google Forms and analysed using SPSS. It was discovered that women and non-binary individuals experienced stranger harassment more frequently, while homosexuals &#xD;
experienced it less than both bisexuals and heterosexuals. Context and characteristics of the &#xD;
catcaller, such as age, attractiveness, time of day and whether the victim was alone or &#xD;
accompanied by friends affected how negatively the experience was perceived. However, &#xD;
attractiveness and age of the catcaller played a bigger role for men. The most frequently endorsed &#xD;
coping style in the sample was passive. Such a coping style hinders the recognition of street &#xD;
harassment as a serious issue that affects people in Malta, as well as policy-making. Moreover, it &#xD;
may send a message that catcalling is acceptable. Coping practices varied by gender, men were &#xD;
more likely to take catcalling as a compliment and women were more likely to employ avoidance. &#xD;
Sexuality mainly affected the individual’s coping: heterosexuals favoured avoidance, while those of&#xD;
“other” sexualities experienced greater self-blame. In conclusion, this study’s results were &#xD;
consistent with the previous research findings and further explored how some of the under-studied demographics, such as age and sexuality, may affect one’s perceptions of catcalling.
Description: B.Psy.(Hons)(Melit.)</description>
    <dc:date>2023-01-01T00:00:00Z</dc:date>
  </item>
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