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    <dc:date>2026-06-14T23:29:25Z</dc:date>
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  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/147370">
    <title>CounterText : volume 12 : issue 1</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/147370</link>
    <description>Title: CounterText : volume 12 : issue 1
Authors: Callus, Ivan; Corby, James
Abstract: - Table of Contents:; Editorial; Kevin Hart : The CounterText Interview. At the Margins of Mystery  - Kevin Hart and Robert Farrugia; Guest Editors’ Introduction: Frame/Framing - Paweł Kaczmarski and Marta Koronkiewicz; This is going to be about everything; or, Framing the Limits of the Post-Literary - Ivan Callus; Organic Unity in the Age of the Free Market: The Pragmatist Tradition and the Question of Frame - Adam Partyka; Rimbaud Framing Kiefer Framing Joyce - Rod Mengham; One Moment, Two Frames: The Peripheral Coast - Dragana Rankovic; Easels Warped My Flesh; or, Could Ansel Adams Win the World Press Photo of the Year? - Mateusz Zaboklicki; Framing Yourself: Autofiction and Form - Zuzanna Sala and Łukasz Zurek; Gordonalia: an excerpt from Situations - Ansgar Allen; Notes on Contributors</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
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  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/147358">
    <title>Editorial [CounterText, 12(1)]</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/147358</link>
    <description>Title: Editorial [CounterText, 12(1)]
Authors: Callus, Ivan; Corby, James
Abstract: It feels almost inevitable that the previous number of CounterText, a special issue on the theme of Omission/s, should be followed up with a number centred on Frame/Framing. What to include when not omitting, and how, in that act, to (re)frame criteriologies, conceptualities, ideas, practices, and more, becomes a theme that carries both consequence and continuity across the journal’s pages. There is, in fact, a case that could be made for reading the two issues together, even though they are each their own individual project. Each emerges from separate CounterText roundtables, with the one on Frame/Framing taking place at the Faculty of Letters in the University of Wrocław, 24–25 January 2025 and convened by Paweł Kaczmarski and Marta Koronkiewicz, this number’s guest editors (the prior issue is linked to a roundtable that took place at the University of Naples, Parthenope, in June 2024).</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
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    <title>To be or not to be</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/145513</link>
    <description>Title: To be or not to be
Authors: Bonello Rutter Giappone, Krista; Cassar, Emma; Callus, Ivan
Abstract: The choose-your-own-adventure game To Be or Not To Be (see Figure) reimagines and remediates&#xD;
William Shakespeare’s “Hamlet”. The digital game was released in 2015 by the developer&#xD;
Tin Man Games, based on the gamebook by Ryan North (2013). It offers players the option to&#xD;
play as Hamlet, Ophelia, or King Hamlet, and manipulate events, thereby altering the narrative.&#xD;
The main objective is for players to experience alternative storylines through their decisions as&#xD;
the game progresses. The game caters to a diverse audience by appealing to those interested&#xD;
in literature, comedy, and interactive storytelling. Thematic elements include fate versus free&#xD;
will, while the formal aspects encompass satire, parody, and the reinterpretation of classic literature&#xD;
through a modern, humorous lens (Bushnell, 2021; Novitz, 2020). Though not strictly&#xD;
designed as a serious game, “To Be or Not To Be” may be seen as combining educational content&#xD;
with entertainment, engaging users in active decision-making while also offering insights into&#xD;
the play’s structure and themes. The player reads text and selects options that influence the&#xD;
story’s direction.
Description: A description summary of the educational game by Serious Games Information Center is available in this record. For further information please refer to the following link: https://seriousgames-portal.org/en/games/3722d4d2-ee63-4ba4-a919-1066e45b950b</description>
    <dc:date>2026-01-01T00:00:00Z</dc:date>
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    <title>The secret garden (2019–2021)</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/145372</link>
    <description>Title: The secret garden (2019–2021)
Abstract: The Secret Garden was a community-engaged storytelling and performance project that revitalised Maltese folklore and cultural heritage through participatory storytelling with children. The project combined creative research, participatory arts practice, and heritage interpretation to create a theatrical production and educational programme enabling children to engage actively with traditional Maltese narratives and storytelling practices. Through workshops, competitions, performances, and educational resources, the project reached hundreds of children and families, strengthening cultural awareness and creative storytelling skills while demonstrating the wider public impact of research in children’s literature, storytelling, and narrative culture.</description>
    <dc:date>2021-01-01T00:00:00Z</dc:date>
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