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    <title>OAR@UM Collection:</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/8935</link>
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        <rdf:li rdf:resource="https://www.um.edu.mt/library/oar/handle/123456789/9241" />
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    <dc:date>2026-04-08T23:37:29Z</dc:date>
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  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/9883">
    <title>Looking beyond museum artworks :  exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/9883</link>
    <description>Title: Looking beyond museum artworks :  exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience
Abstract: The purpose of this study is to investigate the relationship within a local context&#xD;
between games, children and museum paintings through traditional art making&#xD;
methods. The children will explore certain procedures behind ready-made art&#xD;
objects. An in-depth research related to gameplay, the perception of colour,&#xD;
museums and the effects of technology together with the deconstruction of games&#xD;
has been conducted. Moreover, through the digital deconstruction of a museum&#xD;
painting together with the support of a game application, children would be able to&#xD;
express their creativity and learn particular colour theories simultaneously.&#xD;
The project was designed to aid, entertain and educate children between nine to&#xD;
eleven years of age, about canvas and pigment preparation methods applied in&#xD;
paintings which were still used up till a few hundred years ago, through the creation&#xD;
of a game application which could be used within a museum environment. For this&#xD;
reason the research then focalized on the interrelation of digital entertainment&#xD;
applications, haptic technology and also implicit knowledge through detailed&#xD;
analysis and testing procedures.&#xD;
The results thus show an interest in the creation of fresh game applications which&#xD;
could instigate curiosity in small children while concurrently acquiring knowledge.&#xD;
Furthermore, it can be concluded that museum spaces can provide an excellent&#xD;
playground for inspiration, participation and recreation in which even adults can also&#xD;
be engaged.
Description: M.A.DIG.ARTS</description>
    <dc:date>2015-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/9662">
    <title>The influence of failure between the player and the video game</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/9662</link>
    <description>Title: The influence of failure between the player and the video game
Abstract: This&#xD;
dissertation&#xD;
is&#xD;
a&#xD;
practice­‐based&#xD;
study&#xD;
that&#xD;
develops&#xD;
on&#xD;
the&#xD;
totality&#xD;
of&#xD;
experiencing&#xD;
a&#xD;
video&#xD;
game&#xD;
with&#xD;
special&#xD;
attention&#xD;
given&#xD;
to&#xD;
the&#xD;
influences&#xD;
on&#xD;
the&#xD;
player,&#xD;
directly&#xD;
induced&#xD;
by&#xD;
the&#xD;
same&#xD;
game.&#xD;
This&#xD;
study&#xD;
engages&#xD;
in&#xD;
two&#xD;
areas.&#xD;
One&#xD;
where&#xD;
a&#xD;
video&#xD;
game&#xD;
is&#xD;
created&#xD;
by&#xD;
the&#xD;
artist&#xD;
and&#xD;
researcher&#xD;
and&#xD;
secondly&#xD;
followed&#xD;
by&#xD;
interactions&#xD;
with&#xD;
this&#xD;
same&#xD;
game&#xD;
by&#xD;
selected&#xD;
players&#xD;
who&#xD;
in&#xD;
turn&#xD;
are&#xD;
also&#xD;
research&#xD;
participants.&#xD;
The&#xD;
strong&#xD;
influential&#xD;
element,&#xD;
as&#xD;
can&#xD;
be&#xD;
seen&#xD;
from&#xD;
the&#xD;
development&#xD;
while&#xD;
playing&#xD;
the&#xD;
game,&#xD;
demonstrates&#xD;
that&#xD;
while&#xD;
interacting&#xD;
the&#xD;
occurrence&#xD;
of&#xD;
failure&#xD;
creates&#xD;
different&#xD;
attitudes&#xD;
which&#xD;
are&#xD;
automatically&#xD;
expressed&#xD;
through&#xD;
the&#xD;
same&#xD;
action&#xD;
of&#xD;
interacting&#xD;
while&#xD;
playing.&#xD;
This&#xD;
research&#xD;
ultimately&#xD;
leads&#xD;
to&#xD;
further&#xD;
reflection&#xD;
on&#xD;
the&#xD;
influence&#xD;
of&#xD;
failure&#xD;
which&#xD;
a&#xD;
video&#xD;
game&#xD;
induces&#xD;
and&#xD;
also&#xD;
on&#xD;
video&#xD;
games&#xD;
as&#xD;
an&#xD;
artistic&#xD;
expression&#xD;
and&#xD;
means&#xD;
for&#xD;
generating&#xD;
knowledge&#xD;
and&#xD;
understanding.
Description: M.A.DIG.ARTS</description>
    <dc:date>2015-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/9241">
    <title>Kinetic art and time</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/9241</link>
    <description>Title: Kinetic art and time
Abstract: The following research will explore a multitude of aspects relating to “Kinetic Art and&#xD;
Time”. The study aims to analyse the branch of kinetics in art, motion, time and one‟s&#xD;
awareness of its progression. These themes will be researched in detail so as to adequately&#xD;
answer the research question, “How can kinetic art be used to represent the notion of&#xD;
time?”&#xD;
Subsequently, the present study aims to link these various theoretical and philosophical&#xD;
aspects of time and motion, together with the actual realisation of a kinetic installation&#xD;
aimed at illustrating the concept of time. Elements adopted from the sine wave principle&#xD;
were applied in order to reflect a unique definition of time, following theories from key&#xD;
thinkers within the field of space-time philosophy.
Description: M.A.DIG.ARTS</description>
    <dc:date>2015-01-01T00:00:00Z</dc:date>
  </item>
  <item rdf:about="https://www.um.edu.mt/library/oar/handle/123456789/9240">
    <title>The texture of memory : investigating the aesthetic and ethical decisions that transform collective memory, narrative and imagery into a fine art visual anthropology</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/9240</link>
    <description>Title: The texture of memory : investigating the aesthetic and ethical decisions that transform collective memory, narrative and imagery into a fine art visual anthropology
Abstract: The aim of this study is to explore and examine the visual inputs that drive the&#xD;
photographer to make the aesthetic and ethical decisions that define visual&#xD;
anthropology and social photographic documentary as a fine art. It is a study of the&#xD;
fine line that distinguishes reality from fiction, the relations between subject and&#xD;
photographer and the ethical implications when dealing with sometimes fragile and&#xD;
deeply personal life stories. It is an attempt at the release of embodied memories, a&#xD;
study of the effects of their transience, and the attempt at a temporary revival of&#xD;
specific moments in the lives of an ageing population that was, in the majority,&#xD;
conditioned by social and economic conditions.&#xD;
The findings are the result of photographic and video research together with on-site&#xD;
interviews that I undertook with a section of the ageing population of Birgu. What&#xD;
started off as an accidental encounter developed into a visual and textual study of rich&#xD;
narratives and of the effects of memory on modern society.
Description: M.A.DIG.ARTS</description>
    <dc:date>2015-01-01T00:00:00Z</dc:date>
  </item>
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