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    <title>OAR@UM Collection:</title>
    <link>https://www.um.edu.mt/library/oar/handle/123456789/34630</link>
    <description />
    <pubDate>Sun, 03 May 2026 13:29:38 GMT</pubDate>
    <dc:date>2026-05-03T13:29:38Z</dc:date>
    <item>
      <title>Face photo-sketch recognition using deeply-learned and engineered features</title>
      <link>https://www.um.edu.mt/library/oar/handle/123456789/70226</link>
      <description>Title: Face photo-sketch recognition using deeply-learned and engineered features
Abstract: Face sketches created from eyewitness descriptions of criminals have proven to be&#xD;
useful in assisting law enforcement agencies to apprehend perpetrators, particularly&#xD;
in cases lacking evidence. These sketches are typically disseminated to the public&#xD;
and law enforcement officers so that any persons recognising the suspect in the&#xD;
sketch may come forward with information leading to an arrest. However, this process&#xD;
is time consuming and not guaranteed to be successful. In this dissertation,&#xD;
an investigation of popular and state-of-the-art face photo-sketch synthesis and&#xD;
recognition methods which can identify perpetrators automatically is performed&#xD;
using an evaluation set-up that reflects real-world scenarios, through the use of&#xD;
challenging sketches and an extended gallery which simulates the extensive mugshot&#xD;
galleries maintained by law enforcement agencies. The University of Malta&#xD;
Software-Generated Face Sketch (UoM-SGFS) database was also created to enable&#xD;
the design and evaluation of algorithms when using software-generated sketches,&#xD;
that are nowadays being used more often than hand-drawn sketches. This database&#xD;
is the largest software-generated face sketch database, one of the few containing&#xD;
multiple sketches per subject, and the only one containing sketches represented&#xD;
in colour. Several novel methods have also been designed and evaluated, namely:&#xD;
(i) the Eigenpatches (EP) approach which improves upon the performance of the&#xD;
popular Eigentransformation (ET) method by transforming photos into sketches&#xD;
or sketches into photos on a local level, (ii) the log-Gabor-MLBP-SROCC (LGMS)&#xD;
method that extracts modality-invariant features, (iii) the DEEP (face) Photo-&#xD;
Sketch System (DEEPS) framework that applies transfer learning to a state-of-the-&#xD;
art face recognition system based on a Deep Convolutional Neural Network&#xD;
(DCNN) with the aid of an extensive set of synthetic images created using a 3D&#xD;
morphable model, (iv) the use of multiple synthetic sketches during system deployment,&#xD;
and (v) the fusion of intra- and inter-modality methods which are shown&#xD;
to be capable of providing complementary information. The  finalised system fuses&#xD;
LGMS with DEEPS to yield a system outperforming state-of-the-art methods for&#xD;
all types of sketches, including real-world forensic sketches. Moreover, the proposed&#xD;
approach is efficient in terms of both computation time and template size, thereby&#xD;
permitting its implementation in the real-world.
Description: PH.D.</description>
      <pubDate>Mon, 01 Jan 2018 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://www.um.edu.mt/library/oar/handle/123456789/70226</guid>
      <dc:date>2018-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Cross-layer design for multi-view video plus depth transmission over LTE networks in crowd event scenarios</title>
      <link>https://www.um.edu.mt/library/oar/handle/123456789/70164</link>
      <description>Title: Cross-layer design for multi-view video plus depth transmission over LTE networks in crowd event scenarios
Abstract: The development of digital multimedia systems has seen an unprecedented growth in&#xD;
recent years, with immersive video technology taking a central role. An application&#xD;
which is driving interest in this technology is free-viewpoint video which allows&#xD;
viewers to interactively navigate a scene by selecting their preferred viewing position.&#xD;
This is made possible through the generation of novel viewpoints rendered from a&#xD;
small set of texture and depth map views using a view synthesis technique.&#xD;
Meanwhile, according to Cisco, mobile video traffic accounted for 60% of total mobile&#xD;
data traffic in 2016 and this is expected to reach 78% by 2021. This growth in mobile&#xD;
video traffic coupled with the introduction of free-viewpoint video in the mobile&#xD;
ecosystem will have an impact on the user experience especially in crowd event&#xD;
scenarios. Such scenarios are characterised by high uplink user data traffic coupled&#xD;
with excessive uplink signalling overhead caused by channel quality feedback reports.&#xD;
In this thesis, the high uplink signalling overhead problem is tackled through the&#xD;
design and development of a set of novel Channel Quality Indicator (CQI) feedback&#xD;
reduction schemes. These are based on a User Equipment (UE)-assisted predictive&#xD;
filtering technique and a CQI clustering scheme respectively, where the latter is able to&#xD;
achieve an uplink signalling feedback reduction of 88.2%. Moreover, a cross-layer&#xD;
depth-texture bit rate allocation estimation technique and an enhanced depth map rate&#xD;
control scheme aimed at improving the synthesised view quality is proposed.&#xD;
Furthermore, a content-aware scheduling algorithm based on the widely used modified&#xD;
largest weighted delay first (M-LWDF) packet scheduling scheme is designed and&#xD;
tested in conjunction with the combined CQI feedback reduction schemes mentioned&#xD;
above. Whilst, the content-aware scheduling scheme yields an improvement in both&#xD;
the system performance and visual quality metrics, the use of the feedback reduction&#xD;
schemes has a detrimental effect on the visual quality. For this reason, a lean cross&#xD;
layer technique is designed to adapt the CQI feedback by soliciting CQI reports from&#xD;
individual UEs. This solution has not only improved the texture and synthesised view&#xD;
Peak Signal-to-Noise Ratio (PSNR) quality, approaching that of the content-aware MLWDF&#xD;
scheme without any CQI feedback reduction applied, but also achieves an&#xD;
uplink feedback signalling overhead reduction of 84.1%.
Description: PH.D.</description>
      <pubDate>Mon, 01 Jan 2018 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://www.um.edu.mt/library/oar/handle/123456789/70164</guid>
      <dc:date>2018-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>Development of an augmentative and alternative communication app for the Maltese language</title>
      <link>https://www.um.edu.mt/library/oar/handle/123456789/35423</link>
      <description>Title: Development of an augmentative and alternative communication app for the Maltese language
Abstract: Augmentative and Alternative Communication (AAC) embodies all methods&#xD;
of communication serving as an alternative to speech. Maltese children&#xD;
having complex communication needs, use various AAC devices on a&#xD;
daily basis. Their conversation skills are mainly limited by two key factors.&#xD;
Firstly, AAC users communicate up to 20 times slower than people who&#xD;
use speech as their primary method of communication. Secondly, an AAC&#xD;
app for the Maltese language is currently unavailable. The aim of this work&#xD;
was to overcome these two limitations through the development of an AAC&#xD;
app targeted for the Maltese language, which provides an intelligent word&#xD;
suggestion mechanism to improve AAC communication rates.&#xD;
The app is based on a trigram language model which is able to predict the&#xD;
subsequent word required by the user, by considering the two previously&#xD;
selected words. The model was trained by means of a corpus which was&#xD;
specifically created for this project and uses the Interpolated Kneser-Ney&#xD;
smoothing technique in order to correctly resolve contexts which were not&#xD;
observed during training. The app enables users to retrain and update the&#xD;
language model, such that it may provide additional personalised word suggestions.&#xD;
The app was evaluated by a number of clinicians and educators who regularly&#xD;
work with AAC users. They remarked that it will be potentially helpful&#xD;
in aiding Maltese children during intervention sessions, due to its effective&#xD;
features. The underlying language model features an average perplexity of&#xD;
90:47 when tested with non-similar training and test data and an average perplexity&#xD;
of 3:61 when evaluated for highly similar training and test data. The&#xD;
low perplexity values suggest that the language model employed in this app&#xD;
is remarkably accurate, and effectively performs as other trigram language&#xD;
models reported in literature.
Description: B.SC.(HONS)COMPUTER ENG.</description>
      <pubDate>Mon, 01 Jan 2018 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://www.um.edu.mt/library/oar/handle/123456789/35423</guid>
      <dc:date>2018-01-01T00:00:00Z</dc:date>
    </item>
    <item>
      <title>FPGA-based phase control for indoor light regulation</title>
      <link>https://www.um.edu.mt/library/oar/handle/123456789/35422</link>
      <description>Title: FPGA-based phase control for indoor light regulation
Abstract: Automation can be described as a device controlling a process without human assistance.&#xD;
Home automation is the future, where a person may remain comfortable and do tasks&#xD;
effortlessly. Nowadays, technology has improved the efficiency of automation circuitry.&#xD;
In this scenario, the subject is ambient light in a room where, with appropriate control,&#xD;
light inside a room may be adjusted to the user’s desires. Smart Glass is used, mainly&#xD;
focusing on polymer dispersed liquid crystal (PDLC) film, to maintain the user’s required&#xD;
illumination level using sunlight, while if outdoor lighting is insufficient, a lightbulb&#xD;
inside the room will switch on to accommodate the user. Controlling the Smart Glass uses&#xD;
minimal power, averaging about 5W/m2, which may be more economically and&#xD;
environmentally friendly than lighting a room with light emitting diode (LED) lightbulbs.&#xD;
Phase control on the film and lightbulb may be performed to manage the average power&#xD;
delivered to these devices, using a triac. Delaying the trigger pulse to its gate will&#xD;
manipulate the alternate current (ac) voltage wave passing through the device, which&#xD;
results in less power being delivered to the load. The main controller adopted is a Field-&#xD;
Programmable Gate Array (FPGA), which takes care of all operations, including sensor&#xD;
reading and phase control. The user additionally controls the lighting inside a room&#xD;
through a smartphone application, while automation is used to keep the illuminance as&#xD;
requested by the user. Results demonstrate that the project is a success, and the light to be&#xD;
controlled is no more than about 2000 lux. This limitation is attributed to the smart glass&#xD;
technology used, but the project is proof of a concept which can be adapted to other&#xD;
technologies, which may be more suitable for exposure to greater illuminance.
Description: B.SC.(HONS)COMPUTER ENG.</description>
      <pubDate>Mon, 01 Jan 2018 00:00:00 GMT</pubDate>
      <guid isPermaLink="false">https://www.um.edu.mt/library/oar/handle/123456789/35422</guid>
      <dc:date>2018-01-01T00:00:00Z</dc:date>
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