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dc.contributor.authorBugeja, Keith-
dc.contributor.authorDebattista, Kurt-
dc.contributor.authorSpina, Sandro-
dc.date.accessioned2023-02-24T13:33:30Z-
dc.date.available2023-02-24T13:33:30Z-
dc.date.issued2019-
dc.identifier.citationBugeja, K., Debattista, K., & Spina, S. (2019). An asynchronous method for cloud-based rendering. The Visual Computer, 35, 1827-1840.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar/handle/123456789/106815-
dc.description.abstractInteractive high-fidelity rendering is still unachievable on many consumer devices. Cloud gaming services have shown promise in delivering interactive graphics beyond the individual capabilities of user devices. However, a number of shortcomings are manifest in these systems: high network bandwidths are required for higher resolutions and input lag due to network fluctuations heavily disrupts user experience. In this paper, we present a scalable solution for interactive high-fidelity graphics based on a distributed rendering pipeline where direct lighting is computed on the client device and indirect lighting in the cloud. The client device keeps a local cache for indirect lighting which is asynchronously updated using an object space representation; this allows us to achieve interactive rates that are unconstrained by network performance for a wide range of display resolutions that are also robust to input lag. Furthermore, in multi-user environments, the computation of indirect lighting is amortised over participating clients.en_GB
dc.language.isoenen_GB
dc.publisherSpringer-Verlag GmbH Germanyen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectCloud computingen_GB
dc.subjectDistributed algorithmsen_GB
dc.subjectRendering (Computer graphics)en_GB
dc.titleAn asynchronous method for cloud-based renderingen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.publication.titleThe Visual Computeren_GB
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