Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/11662
Title: | An automatically tailored experience |
Other Titles: | Students' THINKing |
Authors: | Farrugia, Vincent E. |
Keywords: | Electronic games Games |
Issue Date: | 2014-09 |
Publisher: | University of Malta |
Citation: | THINK magazine. 2014. (10). p.6 |
Abstract: | Digital games need to keep players engaged. Since games are interactive media, achieving this goal means that game designers need to anticipate player actions to create a pre-designed experience. http://www.um.edu.mt/think/an-automatically-tailored-experience/ |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/11662 |
Appears in Collections: | Think Magazine, Issue 10 Think Magazine, Issue 10 |
Files in This Item:
File | Description | Size | Format | |
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automaticallt tailored.pdf | Article | 377.62 kB | Adobe PDF | View/Open |
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