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Institute of Digital Games
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Results 1-10 of 16 (Search time: 0.01 seconds).
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Issue Date
Title
Author(s)
2017
“Press Space To Fire” : automatic video game tutorial generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Togelius, Julian
2020
Tree search vs optimization approaches for map generation
Bhaumik, Debosmita
;
Khalifa, Ahmed
;
Cerny Green, Michael
;
Togelius, Julian
2020
Automatic critical mechanic discovery using playtraces in video games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Togelius, Julian
2021
Game mechanic alignment theory and discovery
Cerny Green, Michael
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Canaan, Rodrigo
;
Togelius, Julian
2019
Who killed Albert Einstein? From open data to murder mystery games
Barros, Gabriella A. B.
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2019
Two-step constructive approaches for dungeon generation
Cerny Green, Michael
;
Khalifa, Ahmed
;
Alsoughayer, Athoug
;
Surana, Divyesh
;
Liapis, Antonios
;
Togelius, Julian
2018
DATA Agent
Cerny Green, Michael
;
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2020
Mech-Elites : illuminating the mechanic space of GVG-AI
Charity, Megan
;
Cerny Green, Michael
;
Khalifa, Ahmed
;
Togelius, Julian
2020
Mario level generation from mechanics using scene stitching
Cerny Green, Michael
;
Mugrai, Luvneesh
;
Khalifa, Ahmed
;
Togelius, Julian
2017
General video game rule generation
Khalifa, Ahmed
;
Cerny Green, Michael
;
Perez-Liebana, Diego
;
Togelius, Julian
Discover
Author
16
Togelius, Julian
12
Khalifa, Ahmed
7
Barros, Gabriella A. B.
5
Liapis, Antonios
2
Machado, Tiago
2
Nealen, Andy
1
Alsoughayer, Athoug
1
Barros, Gabriella
1
Bhaumik, Debosmita
.
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Subject
12
Artificial intelligence
11
Computer games -- Design
8
Level design (Computer science)
6
Machine learning
3
Computer adventure games
3
Computer games
2
Intelligent tutoring systems
1
Application program interfaces (C...
1
Application software -- Development
.
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