Browsing "Scholarly Works - InsDG" by Subject
Showing results 1 to 81 of 81
- Cameras 4
- Canon digital cameras -- Automatic control 1
- Card games 2
- Cats 1
- Cerebrovascular disease 1
- Chemistry 1
- Chess 1
- Chess variations 1
- Children's plays 1
- Cinematography 1
- City planning -- Technological innovations 1
- Classification 1
- Cloud computing 1
- Cognitive science 1
- Collective behavior 1
- Colorimetry 1
- Comedy 1
- Completeness theorem 1
- Computational intelligence 14
- Computer adventure games 9
- Computer algorithms 1
- Computer art 2
- Computer bootstrapping 1
- Computer drawing 1
- Computer game music 2
- Computer games 77
- Computer games -- Design 1
- Computer games -- Aesthetics 1
- Computer games -- Case studies 5
- Computer games -- Congresses 2
- Computer games -- Databases 1
- Computer games -- Decision making 3
- Computer games -- Design 127
- Computer games -- Design -- Evaluation 1
- Computer games -- Design and construction 20
- Computer games -- Emotions 1
- Computer games -- Evaluation 3
- Computer games -- Group identity 2
- Computer games -- Handbooks, manuals, etc. 1
- Computer games -- History 1
- Computer games -- Physiological aspects 5
- Computer games -- Physiological effect 1
- Computer games -- Programming 13
- Computer games -- Psychological aspects 3
- Computer games -- Psychophysiology 2
- Computer games -- Reviews 1
- Computer games -- Social aspects 2
- Computer games -- Surprise 1
- Computer games -- Technological innovations 4
- Computer games industry 1
- Computer graphics 4
- Computer literacy 1
- Computer networks 1
- Computer simulation 16
- Computer software 5
- Computer systems 1
- Computer vision 2
- Computer war games 2
- Computer-aided design 1
- Computer-assisted instruction 4
- Computers and civilization 1
- Conceptual art 1
- Conceptual structures (Information theory) 1
- Conference proceedings 2
- Conflict management 8
- Congresses and conventions 1
- Constrained optimization 4
- Constructive mathematics 1
- Consumers' preferences 1
- Context-aware computing 1
- Counter-strike (Game) 1
- COVID-19 Pandemic, 2020- 1
- Creation (Literary, artistic, etc.) 1
- Creative ability 7
- Creative thinking in children -- Computer games 1
- Critical thinking 1
- Crowds 1
- Crowdsourcing 5
- Cruelty 1
- Cultural property 2
- Cyborgs in popular culture 1