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Issue DateTitleAuthor(s)
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2012Adapting models of visual aesthetics for personalized content creationLiapis, Antonios; Yannakakis, Georgios N.
2015Adapting virtual camera behaviour through player modellingBurelli, Paolo; Yannakakis, Georgios N.
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2014AI for general strategy game playingNielsen, Jon Lau; Fedder Jensen, Benjamin; Mahlmann, Tobias; Yannakakis, Georgios N.
2005AI game development : synthetic creatures with learning and reactive behaviors [Book Review]Yannakakis, Georgios N.
2011Analysing the relevance of experience partitions to the prediction of players’ self-reports of affectMartinez, Hector P.; Yannakakis, Georgios N.
2013-04Artificial evolution for the detection of group identities in complex artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2007The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2006Artificial neural networks as a tool for incorporating microbial stress adaptations in the quantification of microbial inactivationValdramidis, Vasilis P.; Yannakakis, Georgios N.; Geeraerd, Annemie H.; Van Impe, Jan F. M.
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2015-04AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplayHoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2016-11-16Becoming with : towards the inclusion of animals as participants in design processesWesterlaken, Michelle; Gualeni, Stefano
2015A benchmark for virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2014-08The C2create authoring tool : fostering creativity via game asset creationLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2016Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativityLiapis, Antonios; Yannakakis, Georgios N.; Alexopoulos, Constantine; Lopes, Phil
2006Capturing entertainment through heart rate dynamics in the playware playgroundYannakakis, Georgios N.; Hallam, John; Lund, Henrik Hautop
2007Capturing player enjoyment in computer gamesYannakakis, Georgios N.; Hallam, John
2010Cellular automata for real-time generation of infinite cave levelsJohnson, Lawrence; Yannakakis, Georgios N.; Togelius, Julian