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Showing results 4 to 23 of 483
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Issue Date
Title
Author(s)
2019-03
The acousmatic situation in digital games
Spiteri Monsigneur, Luca
;
Oliva, Costantino
2013
Active player modelling
Togelius, Julian
;
Shaker, Noor
;
Yannakakis, Georgios N.
2012
Adapting models of visual aesthetics for personalized content creation
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
Adapting virtual camera behaviour through player modelling
Burelli, Paolo
;
Yannakakis, Georgios N.
2013-08
Adaptive game level creation through rank-based interactive evolution
Liapis, Antonios
;
Martinez, Hector P.
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
AffectGAN : affect-based generative art driven by semantics
Galanos, Theodoros
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2016
Affective involvement in digital games
Calleja, Gordon
;
Herrewijn, Laura
;
Poels, Karolien
2014
AI for general strategy game playing
Nielsen, Jon Lau
;
Fedder Jensen, Benjamin
;
Mahlmann, Tobias
;
Yannakakis, Georgios N.
2005
AI game development : synthetic creatures with learning and reactive behaviors [Book Review]
Yannakakis, Georgios N.
2005
AI game development [Review of the book Synthetic Creatures with Learning and Reactive Behaviors, by A. J. Champandard]
Yannakakis, Georgios N.
2011
Analysing the relevance of experience partitions to the prediction of players’ self-reports of affect
Martinez, Hector P.
;
Yannakakis, Georgios N.
2009
Analyzing the impact of camera viewpoint on player psychophysiology
Perez Martinez, Hector
;
Jhala, Arnav
;
Yannakakis, Georgios N.
2021
ARCH-elites : quality-diversity for urban design
Galanos, Theodoros
;
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Koenig, Reinhard
2021
Architectural form and affect : a spatiotemporal study of arousal
Xylakis, Emmanouil
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
The Arousal video Game AnnotatIoN (AGAIN) dataset
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020-03
Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability
Gualeni, Stefano
2013-04
Artificial evolution for the detection of group identities in complex artificial societies
Grappiolo, Corrado
;
Togelius, Julian
;
Yannakakis, Georgios N.
2019
Artificial general intelligence in games : where play meets design and user experience
Thawonmas, Ruck
;
Togelius, Julian
;
Yannakakis, Georgios N.
2007
The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2021
Artificial intelligence for designing games
Liapis, Antonios