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Showing results 241 to 260 of 483
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Issue Date
Title
Author(s)
2021
Keiki : towards realistic danmaku generation via sequential GANs
Wang, Ziqi
;
Liu, Jialin
;
Yannakakis, Georgios N.
2021
Learn to machine learn : designing a game based approach for teaching machine learning to primary and secondary education students
Voulgari, Iro
;
Zammit, Marvin
;
Stouraitis, Elias
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Learn to machine learn via games in the classroom
Zammit, Marvin
;
Voulgari, Iro
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Learning controllable content generators
Earle, Sam
;
Edwards, Maria
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2013
Learning deep physiological models of affect
Martinez, Hector P.
;
Bengio, Yoshua
;
Yannakakis, Georgios N.
2009-11
Learning from preferences and selected multimodal features of players
Yannakakis, Georgios N.
2022
Learning task-independent game state representations from unlabeled images
Trivedi, Chintan
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2017
Learning the patterns of balance in a multi-player shooter game
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
Level design patterns in 2D games
Khalifa, Ahmed
;
De Mesentier Silva, Fernando
;
Togelius, Julian
2012
Limitations of choice-based interactive evolution for game level design
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2015
Literature review of procedural content generation in puzzle games
Khalifa, Ahmed
;
Fayek, Magda
2021
Lode Encoder : AI-constrained co-creativity
Bhaumik, Debosmita
;
Khalifa, Ahmed
;
Togelius, Julian
2013
Ludic identities and the magic circle
Calleja, Gordon
2016
The ludic muse : the form of games as art
Vella, Daniel
2021-09-28
Ludic unreliability and deceptive game design
Gualeni, Stefano
;
Van de Mosselaer, Nele
2015
Map sketch generation as a service
Liapis, Antonios
2018
Mapping chess aesthetics onto procedurally generated chess-like games
Kowalski, Jakub
;
Liapis, Antonios
;
Zarczynski, Lukasz
2017
Marahel : a language for constructive level generation
Khalifa, Ahmed
;
Togelius, Julian
2010
The Mario AI championship
Karakovskiy, Sergey
;
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
2013
The Mario AI championship 2009-2012
Togelius, Julian
;
Shaker, Noor
;
Karakovskiy, Sergey
;
Yannakakis, Georgios N.