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Issue DateTitleAuthor(s)
2022Unboxed : board game experience and designCalleja, Gordon
2012User modelling and adaptive, natural interaction for conflict resolutionKarpouzis, Kostas; Yannakakis, Georgios N.; Paiva, Ana; Nielsen, Jeppe Herlev; Vasalou, Asimina; Jhala, Arnav
2018Using a surrogate model of gameplay for automated level designKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2019Using dates as contextual information for personalized cultural heritage experiencesDahroug, Ahmed; Vlachidis, Andreas; Liapis, Antonios; Bikakis, Antonis; López-Nores, Martín; Sacco, Owen; Juan Pazos-Arias, José
2013Using reinforcement learning and artificial evolution for the detection of group identities in complex adaptive artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2011Validating generic metrics of fairness in game-based resource allocation scenarios with crowdsourced annotationsGrappiolo, Corrado; Martinez, Hector P.; Yannakakis, Georgios N.
2014-12Vib ribbonOliva, Costantino
2012Videogame soundscapesOliva, Costantino
2013-05Village voices : an adaptive game for conflict resolutionKhaled, Rilla; Yannakakis, Georgios N.
2020Virtual existentialism : meaning and subjectivity in virtual worldsGualeni, Stefano; Vella, Daniel
2020-09-12Virtual reality-based treatment for regaining upper extremity function induces cortex grey matter changes in persons with acquired brain injuryKeller, Jiří; Štětkářová, Ivana; Macri, Vince; Kühn, Simone; Pětioký, Jakub; Gualeni, Stefano; Simmons, C. Douglas; Arthanat, Sajay; Zilber, Paul
2019-05-05Virtual subjectivity : existence and projectuality in virtual worldsVella, Daniel; Gualeni, Stefano
2020-01Virtual world-weariness : on delaying the experiential erosion of digital environmentsGualeni, Stefano
2015Virtual worlds as philosophical tools : how to philosophize with a digital hammerGualeni, Stefano
2008Virtual worlds today : gaming and online socialityCalleja, Gordon
2012The virtualization of videogames input devicesOliva, Costantino
2019We’re exploring here! : Doing and learning in the digital worldSchellekens, Jasper
2008What are we running away from? A perspective on games and escapismCalleja, Gordon
2011-04-07What is it like to be a (digital) bat?Gualeni, Stefano
2011What is procedural content generation? Mario on the borderlineTogelius, Julian; Kastbjerg, Emil; Schedl, David; Yannakakis, Georgios N.