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Showing results 1 to 20 of 104
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Issue Date
Title
Author(s)
2011
The 2010 IEEE conference on computational intelligence and games report
Yannakakis, Georgios N.
;
Togelius, Julian
2011
The 2010 Mario AI championship : level generation track
Shaker, Noor
;
Togelius, Julian
;
Yannakakis, Georgios N.
;
Weber, Ben
;
Shimizu, Tomoyuki
;
Hashiyama, Tomonori
;
Sorenson, Nathan
;
Pasquier, Philippe
;
Mawhorter, Peter
;
Takahashi, Glen
;
Smith, Gillian
;
Baumgarten, Robin
2013
Active player modelling
Togelius, Julian
;
Shaker, Noor
;
Yannakakis, Georgios N.
2012
Adapting models of visual aesthetics for personalized content creation
Liapis, Antonios
;
Yannakakis, Georgios N.
2015
Adapting virtual camera behaviour through player modelling
Burelli, Paolo
;
Yannakakis, Georgios N.
2011
Analysing the relevance of experience partitions to the prediction of players’ self-reports of affect
Martinez, Hector P.
;
Yannakakis, Georgios N.
2021
ARCH-elites : quality-diversity for urban design
Galanos, Theodoros
;
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Koenig, Reinhard
2020-03
Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viability
Gualeni, Stefano
2013-04
Artificial evolution for the detection of group identities in complex artificial societies
Grappiolo, Corrado
;
Togelius, Julian
;
Yannakakis, Georgios N.
2007
The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfaction
Yannakakis, Georgios N.
;
Hallam, John
2018
Automated playtesting with procedural personas through MCTS with evolved heuristics
Holmgard, Christoffer
;
Cerny Green, Michael
;
Liapis, Antonios
;
Togelius, Julian
2021-11
Beyond agency : games as the aesthetics of being
Vella, Daniel
2016
Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativity
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Alexopoulos, Constantine
;
Lopes, Phil
2014
Constrained novelty search : a study on game content generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2021
Contrastive learning of generalized game representations
Trivedi, Chintan
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2013
Controllable procedural map generation via multiobjective evolution
Togelius, Julian
;
Preuss, Mike
;
Beume, Nicola
;
Wessing, Simon
;
Hagelback, Johan
;
Yannakakis, Georgios N.
;
Grappiolo, Corrado
2013
Crowd-sourcing the aesthetics of platform games
Shaker, Noor
;
Yannakakis, Georgios N.
;
Togelius, Julian
2017-08
De-roling from experiences and identities in virtual worlds
Gualeni, Stefano
;
Vella, Daniel
;
Harrington, Johnathan
2018
Deciphering generated symbols as a game mechanic : the design of Alien Transmission
Liapis, Antonios
2021
Deep learning for procedural content generation
Liu, Jialin
;
Snodgrass, Sam
;
Khalifa, Ahmed
;
Risi, Sebastian
;
Yannakakis, Georgios N.
;
Togelius, Julian