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Issue DateTitleAuthor(s)
2011The 2010 IEEE conference on computational intelligence and games reportYannakakis, Georgios N.; Togelius, Julian
2011The 2010 Mario AI championship : level generation trackShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.; Weber, Ben; Shimizu, Tomoyuki; Hashiyama, Tomonori; Sorenson, Nathan; Pasquier, Philippe; Mawhorter, Peter; Takahashi, Glen; Smith, Gillian; Baumgarten, Robin
2013Active player modellingTogelius, Julian; Shaker, Noor; Yannakakis, Georgios N.
2012Adapting models of visual aesthetics for personalized content creationLiapis, Antonios; Yannakakis, Georgios N.
2015Adapting virtual camera behaviour through player modellingBurelli, Paolo; Yannakakis, Georgios N.
2011Analysing the relevance of experience partitions to the prediction of players’ self-reports of affectMartinez, Hector P.; Yannakakis, Georgios N.
2021ARCH-elites : quality-diversity for urban designGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.; Koenig, Reinhard
2020-03Artificial beings worthy of moral consideration in virtual environments : an analysis of ethical viabilityGualeni, Stefano
2013-04Artificial evolution for the detection of group identities in complex artificial societiesGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2007The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfactionYannakakis, Georgios N.; Hallam, John
2018Automated playtesting with procedural personas through MCTS with evolved heuristicsHolmgard, Christoffer; Cerny Green, Michael; Liapis, Antonios; Togelius, Julian
2021-11Beyond agency : games as the aesthetics of beingVella, Daniel
2016Can computers foster human users' creativity? Theory and praxis of mixed-initiative co-creativityLiapis, Antonios; Yannakakis, Georgios N.; Alexopoulos, Constantine; Lopes, Phil
2014Constrained novelty search : a study on game content generationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2021Contrastive learning of generalized game representationsTrivedi, Chintan; Liapis, Antonios; Yannakakis, Georgios N.
2013Controllable procedural map generation via multiobjective evolutionTogelius, Julian; Preuss, Mike; Beume, Nicola; Wessing, Simon; Hagelback, Johan; Yannakakis, Georgios N.; Grappiolo, Corrado
2013Crowd-sourcing the aesthetics of platform gamesShaker, Noor; Yannakakis, Georgios N.; Togelius, Julian
2017-08De-roling from experiences and identities in virtual worldsGualeni, Stefano; Vella, Daniel; Harrington, Johnathan
2018Deciphering generated symbols as a game mechanic : the design of Alien TransmissionLiapis, Antonios
2021Deep learning for procedural content generationLiu, Jialin; Snodgrass, Sam; Khalifa, Ahmed; Risi, Sebastian; Yannakakis, Georgios N.; Togelius, Julian