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Issue DateTitleAuthor(s)
2016Affective involvement in digital gamesCalleja, Gordon; Herrewijn, Laura; Poels, Karolien
2014AI for general strategy game playingNielsen, Jon Lau; Fedder Jensen, Benjamin; Mahlmann, Tobias; Yannakakis, Georgios N.
2021Artificial intelligence for designing gamesLiapis, Antonios
2012Assessing believabilityTogelius, Julian; Yannakakis, Georgios N.; Karakovskiy, Sergey; Shaker, Noor
2022Board game immersionCalleja, Gordon
2006Capturing entertainment through heart rate dynamics in the playware playgroundYannakakis, Georgios N.; Hallam, John; Lund, Henrik Hautop
2007Capturing player enjoyment in computer gamesYannakakis, Georgios N.; Hallam, John
2016Constructive generation methods for dungeons and levelsShaker, Noor; Liapis, Antonios; Togelius, Julian; Lopes, Ricardo; Bidarra, Rafael
2009Cossacks (Napoleonic Wars)Calleja, Gordon
2009Counter-StrikeCalleja, Gordon
2023-03Desasosiego al jugar, una perspectiva existencialGualeni, Stefano; Vella, Daniel; Martín Núñez, Marta
2012Diversified virtual camera compositionPreuss, Mike; Burelli, Paolo; Yannakakis, Georgios N.
2015Emotion in gamesYannakakis, Georgios N.; Paiva, Ana
2016Emotion-driven level generationTogelius, Julian; Yannakakis, Georgios N.
2013The end : aesthetic and ludic topoi in digital entertainmentCanossa, Alessandro; Calleja, Gordon
2012Erasing the magic circleCalleja, Gordon
2016Evaluating content generatorsShaker, Noor; Smith, Gillian; Yannakakis, Georgios N.
2021Existential ludology and Peter Wessel ZapffeGualeni, Stefano; Vella, Daniel
2016The experience-driven perspectiveShaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2022Foreword : playing fiction-games with fictional gamesVella, Daniel