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Showing results 1 to 20 of 298
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Issue Date
Title
Author(s)
2020
10 years of the PCG workshop : past and future trends
Liapis, Antonios
2019-03
The acousmatic situation in digital games
Spiteri Monsigneur, Luca
;
Oliva, Costantino
2013-08
Adaptive game level creation through rank-based interactive evolution
Liapis, Antonios
;
Martinez, Hector P.
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
AffectGAN : affect-based generative art driven by semantics
Galanos, Theodoros
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2009
Analyzing the impact of camera viewpoint on player psychophysiology
Perez Martinez, Hector
;
Jhala, Arnav
;
Yannakakis, Georgios N.
2021
Architectural form and affect : a spatiotemporal study of arousal
Xylakis, Emmanouil
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
The Arousal video Game AnnotatIoN (AGAIN) dataset
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
Artificial general intelligence in games : where play meets design and user experience
Thawonmas, Ruck
;
Togelius, Julian
;
Yannakakis, Georgios N.
2006
Artificial neural networks as a tool for incorporating microbial stress adaptations in the quantification of microbial inactivation
Valdramidis, Vasilis
;
Yannakakis, Georgios N.
;
Geeraerd, Annemie H.
;
Van Impe, Jan F. M.
2018
AtDELFI : automatically designing legible, full instructions for games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Nealen, Andy
;
Togelius, Julian
2015-04
AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplay
Hoover, Amy K.
;
Cachia, William
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2018
An authoring tool for educators to make virtual labs
Ververidis, Dimitrios
;
Chantas, Giannis
;
Migkotzidis, Panagiotis
;
Anastasovitis, Eleftherios
;
Papazoglou-Chalikias, Anastasios
;
Nikolaidis, Efstathios
;
Nikolopoulos, Spiros
;
Kompatsiaris, Ioannis
;
Mavromanolakis, Georgios
;
Thomsen, Line Ebdrup
;
Yannakakis, Georgios N.
;
Müller, Marc
;
Hadiji, Fabian
;
Liapis, Antonios
2020
Automatic critical mechanic discovery using playtraces in video games
Cerny Green, Michael
;
Khalifa, Ahmed
;
Barros, Gabriella A. B.
;
Machado, Tiago
;
Togelius, Julian
2015
Automatic puzzle level generation : a general approach using a description language
Khalifa, Ahmed
;
Fayek, Magda
2020
Baba is Y’all : collaborative mixed-initiative level design
Charity, Megan
;
Khalifa, Ahmed
;
Togelius, Julian
2016-11-16
Becoming with : towards the inclusion of animals as participants in design processes
Westerlaken, Michelle
;
Gualeni, Stefano
2015
A benchmark for virtual camera control
Burelli, Paolo
;
Yannakakis, Georgios N.
2019
Blending notions of diversity for MAP-Elites
Gravina, Daniele
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2017
Board game prototyping to co-design a better location-based digital game
Jones, Catherine Emma
;
Liapis, Antonios
;
Lykourentzou, Ioanna
;
Guido, Daniele
2016
Boosting computational creativity with human interaction in mixed-initiative co-creation tasks
Liapis, Antonios
;
Yannakakis, Georgios N.