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Issue DateTitleAuthor(s)
202010 years of the PCG workshop : past and future trendsLiapis, Antonios
2019-03The acousmatic situation in digital gamesSpiteri Monsigneur, Luca; Oliva, Costantino
2013-08Adaptive game level creation through rank-based interactive evolutionLiapis, Antonios; Martinez, Hector P.; Togelius, Julian; Yannakakis, Georgios N.
2021AffectGAN : affect-based generative art driven by semanticsGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.
2009Analyzing the impact of camera viewpoint on player psychophysiologyPerez Martinez, Hector; Jhala, Arnav; Yannakakis, Georgios N.
2021Architectural form and affect : a spatiotemporal study of arousalXylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N.
2022The Arousal video Game AnnotatIoN (AGAIN) datasetMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2019Artificial general intelligence in games : where play meets design and user experienceThawonmas, Ruck; Togelius, Julian; Yannakakis, Georgios N.
2006Artificial neural networks as a tool for incorporating microbial stress adaptations in the quantification of microbial inactivationValdramidis, Vasilis; Yannakakis, Georgios N.; Geeraerd, Annemie H.; Van Impe, Jan F. M.
2018AtDELFI : automatically designing legible, full instructions for gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Nealen, Andy; Togelius, Julian
2015-04AudioInSpace : exploring the creative fusion of generative audio, visuals and gameplayHoover, Amy K.; Cachia, William; Liapis, Antonios; Yannakakis, Georgios N.
2018An authoring tool for educators to make virtual labsVerveridis, Dimitrios; Chantas, Giannis; Migkotzidis, Panagiotis; Anastasovitis, Eleftherios; Papazoglou-Chalikias, Anastasios; Nikolaidis, Efstathios; Nikolopoulos, Spiros; Kompatsiaris, Ioannis; Mavromanolakis, Georgios; Thomsen, Line Ebdrup; Yannakakis, Georgios N.; Müller, Marc; Hadiji, Fabian; Liapis, Antonios
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2015Automatic puzzle level generation : a general approach using a description languageKhalifa, Ahmed; Fayek, Magda
2020Baba is Y’all : collaborative mixed-initiative level designCharity, Megan; Khalifa, Ahmed; Togelius, Julian
2016-11-16Becoming with : towards the inclusion of animals as participants in design processesWesterlaken, Michelle; Gualeni, Stefano
2015A benchmark for virtual camera controlBurelli, Paolo; Yannakakis, Georgios N.
2019Blending notions of diversity for MAP-ElitesGravina, Daniele; Liapis, Antonios; Yannakakis, Georgios N.
2017Board game prototyping to co-design a better location-based digital gameJones, Catherine Emma; Liapis, Antonios; Lykourentzou, Ioanna; Guido, Daniele
2016Boosting computational creativity with human interaction in mixed-initiative co-creation tasksLiapis, Antonios; Yannakakis, Georgios N.