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Title: An analytical method of assessment of RemoteFX as a cloud gaming platform
Authors: Depasquale, Etienne
Zammit, Audrey
Camilleri, Michael
Zammit, Saviour
Muscat, Adrian
Mallia, Pierre
Scerri, Stefan
Keywords: Cloud computing
Computer games
Graphics processing units
Computer graphics equipment industry
Issue Date: 2014
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Depasquale, E., Zammit, A., Camilleri, M., Zammit, S., Muscat, A., Mallia, P., & Scerri, S. (2014). An analytical method of assessment of RemoteFX as a cloud gaming platform. 17th IEEE Mediterranean Electrotechnical Conference, MELECON 2014, Beirut. 127-133.
Abstract: This paper describes a cloud computing platform that executes graphics intensive programs, such as computer games, with the support of a GPU to render the graphics, and stream the ensuing video to a mobile device over bandwidth constrained channels. Controls on the mobile device allow the user to interact with the game remotely. Initial results based on a Microsoft Windows platform using the Hypervisor in Windows Server 2012, with RemoteFX are reported.
Description: This work is sponsored by the MCST through grant R&I-2011-010: Digital Gaming Clouds for Mobile Users (DigiMoCloud).
Appears in Collections:Scholarly Works - CenEBI
Scholarly Works - FacICTCCE
Scholarly Works - FacM&SFM
Scholarly Works - FacSciGeo

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