Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/20620
Title: Implementing “The MATRIX”
Authors: Abela, Patrick
Keywords: Intelligent agents (Computer software)
Artificial intelligence
Matrix reloaded (Motion picture : 2003)
Issue Date: 2003
Publisher: University of Malta. Faculty of ICT
Citation: Abela, P. (2003). Implementing “The MATRIX”. 1st Computer Science Annual Workshop (CSAW’03), Msida. 18-20.
Abstract: In this technical note we shall be considering how the asynchronous constructs of the Hoopla language can be combined with concurrency constructs of parallel languages to implement a framework which allows programmers to write programs which interact with one another in a non-deterministic way. This model draws inspiration from a recently released film, The Matrix Reloaded which proposes a fiction scenario where different programs are represented by real-life characters. We shall consider how the proposed model can be used to implement a fiction game based on The Matrix or used in a wider context to implement various asynchronous activities typically occurring on a distributed environment such as the web.
URI: https://www.um.edu.mt/library/oar//handle/123456789/20620
Appears in Collections:Scholarly Works - FacICTCS

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