Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22900
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dc.contributor.authorDrachen, Anders-
dc.contributor.authorCanossa, Alessandro-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2017-10-20T14:48:40Z-
dc.date.available2017-10-20T14:48:40Z-
dc.date.issued2009-
dc.identifier.citationDrachen, A., Canossa, A., & Yannakakis, G. N. (2009). Player modeling using self-organization in Tomb Raider: Underworld. IEEE Symposium on Computational Intelligence and Games, Milan.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/22900-
dc.description.abstractWe present a study focused on constructing models of players for the major commercial title Tomb Raider: Underworld (TRU). Emergent self-organizing maps are trained on high-level playing behavior data obtained from 1365 players that completed the TRU game. The unsupervised learning approach utilized reveals four types of players which are analyzed within the context of the game. The proposed approach automates, in part, the traditional user and play testing procedures followed in the game industry since it can inform game developers, in detail, if the players play the game as intended by the game design. Subsequently, player models can assist the tailoring of game mechanics in real-time for the needs of the player type identified.en_GB
dc.language.isoenen_GB
dc.publisherInstitute of Electrical and Electronics Engineers Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer simulationen_GB
dc.subjectVideo gamesen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectLevel design (Computer science)en_GB
dc.titlePlayer modeling using self-organization in Tomb Raider : Underworlden_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameIEEE Symposium on Computational Intelligence and Gamesen_GB
dc.bibliographicCitation.conferenceplaceMIlan, Italy, 7-10/09/2009en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1109/CIG.2009.5286500-
Appears in Collections:Scholarly Works - InsDG

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