Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22901
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dc.contributor.authorCheong, Yun-Gyung-
dc.contributor.authorKhaled, Rilla-
dc.contributor.authorGrappiolo, Corrado-
dc.contributor.authorCampos, Joana-
dc.contributor.authorMartinho, Carlos-
dc.contributor.authorIngram, Gordon P. D.-
dc.contributor.authorPaiva, Ana-
dc.contributor.authorYannakakis, Georgios N.-
dc.date.accessioned2017-10-20T14:50:19Z-
dc.date.available2017-10-20T14:50:19Z-
dc.date.issued2011-
dc.identifier.citationCheong, Y. G., Khaled, R., Grappiolo, C., Campos, J., Martinho, C., Ingram G. P. D... & Yannakakis, G. N. (2011). A computational approach towards conflict resolution for serious games. Sixth International Conference on the Foundations of Digital Games, Bordeaux.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/22901-
dc.description.abstractConflict is an unavoidable feature of life, but the development of conflict resolution management skills can facilitate the parties involved in resolving their conflicts in a positive manner. The goal of our research is to develop a serious game in which children may experiment with conflict resolution strategies and learn how to work towards positive conflict outcomes. While serious games related to conflict exist at present, our work represents the first attempt to teach conflict resolution skills through a game in a manner informed by sociological and psychological theories of conflict and current best practice for conflict resolution. In this paper, we present a computational approach to conflict generation and resolution. We describe the five phases involved in our conflict modeling process: conflict situation creation, conflict detection, player modeling and conflict strategy prediction, conflict management, and conflict resolution, and discuss the three major elements of our player model: assertiveness, cooperativeness, and relationship. Finally, we overview a simple resource management game we have developed in which we have begun experimenting with our conflict model concepts.en_GB
dc.language.isoenen_GB
dc.publisherFoundations of Digital Gamesen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectVideo gamesen_GB
dc.subjectConflict managementen_GB
dc.titleA computational approach towards conflict resolution for serious gamesen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameThe International Conference on the Foundations of Digital Gamesen_GB
dc.bibliographicCitation.conferenceplaceBordeaux, France, 28/06-1/07/2011en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1145/2159365.2159368-
Appears in Collections:Scholarly Works - InsDG

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