Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22922
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dc.date.accessioned2017-10-24T07:18:37Z-
dc.date.available2017-10-24T07:18:37Z-
dc.date.issued2007-
dc.identifier.citationYannakakis, G. N., & Hallam, J. (2007). The Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfaction. AI Magazine, 28(4), 131-132.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/22922-
dc.description.abstractThis is a report of the second annual workshop on Optimizing Player Satisfaction (OPS), held in conjunction with the Artificial Intelligence and Interactive Digital Entertainment (AIIDE-07) conference. We discuss highlights of this year's workshop and include a discussion for next year's eventen_GB
dc.language.isoenen_GB
dc.publisherAAAI Pressen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer games -- Congressesen_GB
dc.titleThe Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2007) Workshop on optimizing player satisfactionen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedN/Aen_GB
dc.identifier.doi10.1609/aimag.v28i4.207-
dc.publication.titleAI Magazineen_GB
dc.contributor.creatorYannakakis, Georgios N.-
dc.contributor.creatorHallam, John-
Appears in Collections:Scholarly Works - InsDG

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