Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/22928
Title: | Combining local and global optimisation for virtual camera control |
Authors: | Burelli, Paolo Yannakakis, Georgios N. |
Keywords: | Video games Human-computer interaction |
Issue Date: | 2010 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Burelli, P., & Yannakakis, G. N. (2010). Combining local and global optimisation for virtual camera control. 2010 IEEE Conference on Computational Intelligence and Games. Copenhagen. 403-401. |
Abstract: | Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react to dynamically changing environments and produce high quality visual results and smooth animations. This paper proposes an approach that combines local and global search to solve the virtual camera control problem. The automatic camera control problem is described and it is decomposed into sub-problems; then a hierarchical architecture that solves each sub-problem using the most appropriate optimisation technique is proposed. The approach is compared to pure local search solutions to showcase the advantages of the proposed architecture in terms of visual performance and robustness. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/22928 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Combining_local_and_global_optimisation_for_virtua.pdf | 386.15 kB | Adobe PDF | View/Open |
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