Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22938
Title: Suggesting new plot elements for an interactive story
Authors: Giannatos, Spyridon
Nelson, Mark J.
Cheong, Yun-Gyung
Yannakakis, Georgios N.
Keywords: Computer games -- Design and construction
Level design (Computer science)
Issue Date: 2011
Publisher: AAAI Press
Citation: Giannatos, S., Nelson, M. J., Cheong, Y. G., & Yannakakis, G. N. (2011). Suggesting new plot elements for an interactive story. 4th Workshop on Intelligent Narrative Technologies, AIIDE, Stanford. 25-30.
Abstract: We present a system that uses evolutionary optimization to suggest new story-world events that, if added to an existing interactive story, would most improve the average interactive experience, according to author-supplied criteria. In doing so, we aim to apply some of the ideas from drama-managed storytelling, such as authorial aesthetic control, in an unguided setting more akin to emergent storytelling: rather than guiding or directing a player towards an experience in line with an author’s aesthetic goals, the storyworld is augmented with new content in a way that will tend to align with an author’s goals, even if the player is not guided. In this paper, we present an offline system, and demonstrate its robustness to a number of variations in authorial criteria and player-model assumptions. This is intended to lay the groundwork for a future system that would generate new content online, allowing for interactive stories larger than those explicitly written by the author.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22938
Appears in Collections:Scholarly Works - InsDG

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