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https://www.um.edu.mt/library/oar/handle/123456789/22938
Title: | Suggesting new plot elements for an interactive story |
Authors: | Giannatos, Spyridon Nelson, Mark J. Cheong, Yun-Gyung Yannakakis, Georgios N. |
Keywords: | Computer games -- Design and construction Level design (Computer science) |
Issue Date: | 2011 |
Publisher: | AAAI Press |
Citation: | Giannatos, S., Nelson, M. J., Cheong, Y. G., & Yannakakis, G. N. (2011). Suggesting new plot elements for an interactive story. 4th Workshop on Intelligent Narrative Technologies, AIIDE, Stanford. 25-30. |
Abstract: | We present a system that uses evolutionary optimization to suggest new story-world events that, if added to an existing interactive story, would most improve the average interactive experience, according to author-supplied criteria. In doing so, we aim to apply some of the ideas from drama-managed storytelling, such as authorial aesthetic control, in an unguided setting more akin to emergent storytelling: rather than guiding or directing a player towards an experience in line with an author’s aesthetic goals, the storyworld is augmented with new content in a way that will tend to align with an author’s goals, even if the player is not guided. In this paper, we present an offline system, and demonstrate its robustness to a number of variations in authorial criteria and player-model assumptions. This is intended to lay the groundwork for a future system that would generate new content online, allowing for interactive stories larger than those explicitly written by the author. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/22938 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Suggesting_New_Plot_Elements_for_an_Interactive_St.pdf | 764.53 kB | Adobe PDF | View/Open |
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