Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22946
Title: How to model and augment player satisfaction : a review
Authors: Yannakakis, Georgios N.
Keywords: Computer games
Computer simulation
Human-computer interaction
Issue Date: 2008
Publisher: ICMI
Citation: Yannakakis, G. N. (2008). How to model and augment player satisfaction : a review. 1st Workshop on Child, Computer and Interaction, ICMI’08, Chania.
Abstract: This is a review on approaches for modeling satisfaction perceived by users interacting with entertainment systems. Experimental studies with adult and children users of games (screen-based and physical-interactive) are outlined and the most promising approaches for augmenting player satisfaction while the game is played (i.e. in real-time) are discussed.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22946
Appears in Collections:Scholarly Works - InsDG

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