Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/22946
Title: | How to model and augment player satisfaction : a review |
Authors: | Yannakakis, Georgios N. |
Keywords: | Computer games Computer simulation Human-computer interaction |
Issue Date: | 2008 |
Publisher: | ICMI |
Citation: | Yannakakis, G. N. (2008). How to model and augment player satisfaction : a review. 1st Workshop on Child, Computer and Interaction, ICMI’08, Chania. |
Abstract: | This is a review on approaches for modeling satisfaction perceived by users interacting with entertainment systems. Experimental studies with adult and children users of games (screen-based and physical-interactive) are outlined and the most promising approaches for augmenting player satisfaction while the game is played (i.e. in real-time) are discussed. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/22946 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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How_to_model_and_augment_player_satisfaction_A_rev.pdf | 123.82 kB | Adobe PDF | View/Open |
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