Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22950
Full metadata record
DC FieldValueLanguage
dc.contributor.authorYannakakis, Georgios N.-
dc.contributor.authorHallam, John-
dc.contributor.authorLund, Henrik Hautop-
dc.date.accessioned2017-10-24T08:27:26Z-
dc.date.available2017-10-24T08:27:26Z-
dc.date.issued2007-
dc.identifier.citationYannakakis, G. N., & Hallam, J. (2007). Preliminary studies for capturing entertainment through physiology in physical play. Technical Report TR-2007-5, University of Southern Denmark.en_GB
dc.identifier.issn16014219-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/22950-
dc.description.abstractThis report presents preliminary physical control experiments for capturing and modeling the affective state of entertainment — that is, whether people are having "fun" — of users of the innovative Play-ware playground, an interactive physical playground. The goal is to con-struct, using representative statistics computed from children's physio-logical hear rate (HR) signals, an estimator of the degree to which games provided by the playground engage the players. For this purpose chil-dren's HR signals, and their expressed preferences of how much "fun" particular game variants are, are obtained from experiments using games implemented on the Playware playground. Neuro-evolution techniques combined with feature set selection methods permit the construction of user models that predict reported entertainment preferences given HR features. These models are expressed as artificial neural networks and are demonstrated and evaluated on two Playware games and the pre-liminary control task requiring physical activity. Results demonstrate that the proposed preliminary control experiment is not an appropriate control for physical activity effects since it may generate HR dynamics rather easy to separate from game-play HR dynamics, and allows one to distinguish entertaining game-play from exercise purely on the artificial basis of the kind of physical activity taking place. Conclusions derived from this study constitute the basis for the design of more appropriate control experiments and user models in future studies.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Southern Denmark. The Maersk Mc-Kinney Moller Instituteen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectComputer gamesen_GB
dc.subjectArtificial neural networksen_GB
dc.subjectVirtual realityen_GB
dc.titlePreliminary studies for capturing entertainment through physiology in physical playen_GB
dc.typereporten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Preliminary_Studies_for_Capturing_Entertainment_th.pdf195.29 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.