Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/23391
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dc.contributor.authorGualeni, Stefano
dc.date.accessioned2017-11-06T13:57:36Z
dc.date.available2017-11-06T13:57:36Z
dc.date.issued2016-12
dc.identifier.citationGualeni, S. (2016). The experience machine : existential reflections on virtual worlds. Journal of Virtual World Research, 9(3).en_GB
dc.identifier.issn19418477
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/23391
dc.description.abstractProblems and questions originally raised by Robert Nozick in his famous thought experiment „The Experience Machine‟ are frequently invoked in the current discourse concerning virtual worlds. Having conceptualized his Gedankenexperiment in the early seventies, Nozick could not fully anticipate the numerous and profound ways in which the diffusion of computer simulations and video games came to affect the Western world. This article does not articulate whether or not the virtual worlds of video games, digital simulations, and virtual technologies currently actualize (or will actualize) Nozick‟s thought experiment. Instead, it proposes a philosophical reflection that focuses on human experiences in the upcoming age of their „technical reproducibility‟. In pursuing that objective, this article integrates and supplements some of the interrogatives proposed in Robert Nozick‟s thought experiment. More specifically, through the lenses of existentialism and philosophy of technology, this article tackles the technical and cultural heritage of virtual reality, and unpacks its potential to function as a tool for self-discovery and self-construction. Ultimately, it provides an interpretation of virtual technologies as novel existential domains. Virtual worlds will not be understood as the contexts where human beings can find completion and satisfaction, but rather as instruments that enable us to embrace ourselves and negotiate with various aspects of our (individual as well as collective) existence in previously-unexperienced guises.en_GB
dc.language.isoenen_GB
dc.publisherUniversity of Texas at Austin. Department of Radio, TV & Filmen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectPhilosophyen_GB
dc.subjectExistentialismen_GB
dc.subjectTragedyen_GB
dc.subjectGames -- Designen_GB
dc.subjectVirtual realityen_GB
dc.subjectNozick, Roberten_GB
dc.subjectVideo gamesen_GB
dc.titleThe experience machine : existential reflections on virtual worldsen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.publication.titleJournal of Virtual World Researchen_GB
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