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DC Field | Value | Language |
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dc.contributor.author | Montebello, Matthew | - |
dc.date.accessioned | 2017-12-27T09:38:50Z | - |
dc.date.available | 2017-12-27T09:38:50Z | - |
dc.date.issued | 2017 | - |
dc.identifier.citation | Montebello, M. (2017). Playing with Prolog. 11th Annual International Technology, Education and Development Conference, INTED 2017, Seville. 8095-8104. | en_GB |
dc.identifier.issn | 23401079 | - |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/25041 | - |
dc.description.abstract | The logic programming language Prolog has been around for close to forty-five years with first interpreters performing queries of stated facts using rules based on first-order logic. This declarative language is very popular in computer science degrees especially those involving artificial intelligence and computational linguistics where first-year students are introduced to the simple yet excitingly powerful concepts. Students attempt to figure out to prove theorems, build simple expert systems and process natural language by employing the least amount of resources. However Prolog is never mentioned at secondary or even primary school with the consequence that only computer science students are exposed to it. In this paper we investigate the possibility of employing Prolog within a game environment in an attempt to introduce it to younger students. Two prototype games were developed and tested in a secondary school with young children whereby Prolog concepts and techniques were introduced and integrated within the games themselves and that the students had to understand and apply in order to solve the problem at hand. We present the result obtained and the conclusions drawn in what promises to be an interesting breakthrough of merging highly conceptualised first-order logic with game theory. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | INTED | en_GB |
dc.rights | info:eu-repo/semantics/restrictedAccess | en_GB |
dc.subject | Prolog++ (Computer program language) | en_GB |
dc.subject | Game theory | en_GB |
dc.subject | Programming languages (Electronic computers) | en_GB |
dc.title | Playing with Prolog | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder. | en_GB |
dc.bibliographicCitation.conferencename | 11th Annual International Technology, Education and Development Conference, INTED 2017 | en_GB |
dc.bibliographicCitation.conferenceplace | Seville, Spain, 2017 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
dc.identifier.doi | 10.21125/inted.2017.1909 | - |
Appears in Collections: | Scholarly Works - FacICTAI |
Files in This Item:
File | Description | Size | Format | |
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30.pdf Restricted Access | Full paper | 1.71 MB | Adobe PDF | View/Open Request a copy |
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