Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/26617
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dc.contributor.authorCalleja, Gordon-
dc.date.accessioned2018-02-09T06:46:24Z-
dc.date.available2018-02-09T06:46:24Z-
dc.date.issued2007-
dc.identifier.citationCalleja, G. (2007). Digital game involvement : a conceptual model. Games and Culture, 2(3), 236-260.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/26617-
dc.description.abstractThis article proposes a conceptual model for understanding game involvement and immersion on a variety of experiential dimensions corresponding to six broad categories of game features. The article ends with a proposal to replace the metaphor of immersion with one of incorporation. This reconceptualization seeks to replace the unidirectional plunge of player into game space implied by the term immersion with one of simultaneous assimilation of the digital environment and presence to others within it.en_GB
dc.language.isoenen_GB
dc.publisherSage Publications, Inc.en_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectVideo gamesen_GB
dc.subjectInternet games industryen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectShared virtual environmentsen_GB
dc.titleDigital game involvement : a conceptual modelen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1177/1555412007306206-
dc.publication.titleGames and Cultureen_GB
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